塔罗斯法则:重启

塔罗斯法则:重启

评价数不足
The Impossible Level
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
2.407 MB
10 月 18 日 下午 1:09
10 月 21 日 上午 1:39
4 项改动说明 ( 查看 )

订阅以下载
The Impossible Level

描述
This level is impossible to solve by intended mechanics.

A solution may exist though, no walkthroughs to spoil it.

Are you up for the challenge?
9 条留言
Darth Fader  [作者] 10 月 20 日 下午 2:46 
@Elyon well the idea isn't that complex really, but I patched now the obvious other ways. I think you did exactly what I had in mind already and that is all there is to it as well
Elyon 10 月 20 日 下午 1:59 
Yes, to the slightly experienced player this level feels almost like an open sandbox.
If you add me as a friend I can show you what I mean (and maybe help you enforcing the idea you have in mind).
Darth Fader  [作者] 10 月 20 日 上午 11:53 
@Elyon really without glitches?
Nazario92 10 月 19 日 下午 1:43 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3590145778
I am totally missing the idea; you can just jump from anywhere; I don't see the point of the fan
But if you think the idea behind is interesting I suggest enforcing it!
Elyon 10 月 19 日 下午 1:26 
Two minutes without glitches. Also, all you need is two items.
Elyon 10 月 19 日 下午 1:19 
I solved it blindly in eight seconds.
Darth Fader  [作者] 10 月 19 日 上午 4:41 
I will give you a hint for the "unintended" solution: It takes around 15 to solve. (15 can be seconds, minutes, hours, days, weeks, months, or years)
Darth Fader  [作者] 10 月 19 日 上午 4:36 
@shlam We all define fun in different ways. It was fun for me to build this level, certainly not many might enjoy playing it as much. Definitely is hide-and-seek level, but I have not tried to hide that fact at all.
shlam 10 月 18 日 下午 8:57 
Making a level that's intended to be broken and then adding a kill zone when people break it a way you don't want them to isn't much fun. Just becomes hide and seek to find an on-the-rails intended solution.