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Maintaining clean load orders and clear compatibility information is important, and references like “monkey bud” or “Druchii claws” aren’t very helpful without context. The wider player base may not be familiar with modding intricacies, so small assumptions can easily lead to misunderstandings.
Perhaps in future you could consider a clearer description - it would help avoid this kind of confusion and make your patch even more accessible. I'll just download it and test it for myself. Thanks!
A basic modding knowledge: every moded faction is based on their vanilla one if possible. If you are not using mod that base on vanilla Wyrmkins, I suppose you don't need to worry about if a generic faction is dead or alive
The description says Roar of the Jade Sea: Yin-Yin and Immortal Empires Expanded give the Jade Sea Pirates too many Cathay settlements, blocking Wyrmkins from spawning - does this mean the vanilla Wyrmkins (Norscan minor near Cathay) or a modded version?
The “Required Items” list only shows Yin-Yin and IEE, but comments mention other mods - which ones are actually impacted, and does this patch fix all or just Wyrmkin? Also, who is the “monkey bud” (a Cathayan subfaction mod?) and are the “Druchii claws” referring to Lokhir Fellheart or another Dark Elf faction?
A short list or before/after map screenshots would help, and could you confirm if users with only vanilla Wyrmkins + Yin-Yin + IEE need this patch? Thanks!
I don't play SFO and never plan to, you may ask actual SFO patch makers to help, or learn the basic rpfm, ez
Fixed by partially overwrite her script to add new function
I had a strong feelin we will constantly come back to this after more mods' updates came to workshop