武装突袭3

武装突袭3

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O&T Kvarnik
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Data Type: Mod
DLC: Contact
文件大小
发表于
2.107 MB
10 月 17 日 上午 5:20
1 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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O&T Kvarnik

描述
Enhance the creative potential of the Eden Editor with the O&T Kvarnik mod — an optional expansion for the core mod O&T Expansion Eden, designed to add new content in a similar fashion.
This mod must be enabled on both the server and all client machines.


For O&T Kvarnik work you need:
1) launch Arma 3 with separately load optional spin-off expansion Contact (open Arma 3 Laucher → DLC → Contact)
2) core mod O&T Expansion Eden


Added Assets:

Map User Interface

  • Map Markers – 56 pcs. of hand-drawn icons for radio towers, infantry, and objectives, plus key location markers in authentic Livonian style.

Items
  • Leaflets – Nearly 50 new leaflets featuring textures and intel from the "First Contact" campaign.
  • Electronics – 15 new devices with 29 texture variants. Textures can be set manually or randomized automatically.
  • Scanning Beam – A new placeable object. Beam color and length can be adjusted via object attributes.

Signs & Graffiti

  • Graffiti & Stickers – Assets from "First Contact": military crate labels (sticker or text), graffiti, Livonian Institute logo, NATO exercise Electron logo, photo of Scott Miller, and placards.
  • Signs – Checkpoint sign, safety signs, landing points signs, and camp name signs in Polish from the campaign.
  • Flagpoles – Static and Portable versions with OPFOR (red) and BLUFOR (blue) flag textures, originally used in the "Electron-39" exercises.

Furniture & Decor

  • Gallery Frames – Canvases in with image of Aiden Rudwell's visions during First Contact campaign. Choose a specific image or use a random one.
  • Map Boards – whiteboards from the campaign, plus a special version with a Livonia map from the "Electron-39" era that players can tear down.

Unit Insignias

  • You can become an employee of the Livonian Military Geographic Institute if you choose this insignia

Effects (In Development)
  • Over 100 sound assets from the campaign are planned for a future update. Stay tuned for news!
11 条留言
Trager  [作者] 10 月 22 日 上午 4:48 
@Coremanite, yes, by default multiplayer nonfunctional In Contact expansion. There is a mod that will bring back the buttons for playing MP to some extent https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1822535369
Trager  [作者] 10 月 22 日 上午 4:45 
Yes guys, this mod request loaded & owned Contact (Arma 3 Launcher → DLC → Contact) . All data stuff is in this option load data pack
Trager  [作者] 10 月 22 日 上午 4:40 
@honger, I will only try to do ability to make custom 'Notes' via modules, thanks. Task creation works ok with vanilla modules.
SpongeBob_Pineapple_Inc 10 月 19 日 下午 7:07 
It needs it loaded, at least that's how it was for me.
Coremanite 10 月 19 日 下午 6:04 
this requires contact *loaded*, or just owned? cause if you need to load contact, then this has zero multiplayer functionality?
SpongeBob_Pineapple_Inc 10 月 19 日 下午 12:35 
Never mind, I just loaded with both the Contact DLC on and the mods.
SpongeBob_Pineapple_Inc 10 月 19 日 上午 11:33 
Hey, I'm getting an error that says "A3 Data F Contact Loadorder". And the textures for the props are gone. What do I do?
SpongeBob_Pineapple_Inc 10 月 19 日 上午 10:14 
Thank you for these awesome props! They are incredibly helpful for my zombie levels.
Kicsi Dope 10 月 18 日 上午 9:50 
In contact tasks show up in the journal if they are in a parent-subject group. Parent task will be the header, parented tasks will be the entries below.
honger 10 月 17 日 下午 12:40 
If actual loading of Contact is required will you add some modules or functions to support Contact's briefing/journal/task system? The core functions don't really work with it