Steel Division 2

Steel Division 2

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Schreck
   
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标签: Gameplay
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13.722 MB
10 月 15 日 下午 3:46
10 月 24 日 上午 4:37
24 项改动说明 ( 查看 )

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描述
⚙️ Balance & Gameplay Overhaul

🔫 Infantry & Weapons
SMGs (Submachine Guns): effective up to 400 m
Rifles: effective up to 800 m
LMGs: effective up to 1200 m
• StG 44 — 600 m
• FG 42 — 1000 m
• Maxim HMG — 1400 m
• MG42 HMG — 1600 m
• PzFaust — 192 m
• AT Grenades — 160 m
• Flamethrower — 120 m
• Bazooka — 400 m
• Piat — 320 m

💣 Anti-Armor & Heavy Weapons
• AT Guns deal increased damage.
• Damage drop-off reworked — close-range combat is now more decisive.
• Heavy Tanks feature extended engagement ranges, with base range scaled to 80 % (~1.6 km):
 • 🐯 Tiger I — 2.0 km
 • 👑 King Tiger — 2.4 km
• IS-2, Tiger, and King Tiger prices adjusted:
 • IS-2 can one-shot most tanks.
 • Tigers focus on superior range and consistency.

🧱 Core Gameplay Adjustments
• 🩸 All units: 3× HP (overall durability tripled).
• ⚖️ New Economy & Phase System:
 • Phase A – 0 to 3 min
 • Phase B – 3 to 9 min
 • Phase C – income starts at 10 min

🎖️ Availability & Veterancy
• Standardized unit availability per card:
 • Phase A – 16 units
 • Phase B – 32 units
 • Phase C – 64 units
• Veterancy efficiency:
1.0 / 0.5 / 0.25