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THE NCE Patch
   
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10 月 14 日 上午 6:38
10 月 22 日 下午 3:51
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THE NCE Patch

描述
🌟 What this patch does
  • Removes the Cut Efficiency mechanic from armor.
  • Requires KenshiPatcher v>=1.03
  • Transfers the lost value into Cut Resistance, keeping total protection balanced.
  • I replicated what No Cut Efficiency does, but as a patch for KenshiPatcher, so it automatically works for all basegame and modded armor. It does now exactly what NCE does thanks to the wonderful Excel file fromThoricSatsuma37
  • Requires KenshiPatcher v>=1.03

🌟 How to use
  • Requires KenshiPatcher to apply the patch.
  • Activate this mod in your load order.
  • Run KenshiPatcher, select this target mod, and apply the patch.
  • The patch will apply the code in the .patch file to all mods (either basegame)
    or active mods and generate a mod accordingly.
  • No mod or data is altered, every modification is in the generated .mod file
  • No manual editing required — the patch handles everything automatically.

🌟 For Modders
  • Use this patch as a reference for balancing or creating armor-weapons-items related patches.
  • for legacy, last patch file was:
    • ;Let:
    • allarmors:=(all)(A:ARMOUR|GetField("slot")!=3)
    • ;allarmors:=(all)(A:ARMOUR|true)
    • ;do:
    • allarmors->SetField("cut def bonus",(1+(GetField
    • ("class")*0.3)+(GetField("material type")*0.2))*GetField("cut into
    • stun")*-0.27)
    • allarmors->SetField("cut into stun",0)
    • ;end.
  • The file uses standard KenshiPatcher syntax for defining and modifying armor stats.
  • Suggestions or improvements to detection logic are always welcome!

⚙️ Requirements

🔗 Links



💬 Questions, bug reports, or suggestions? Comment below — feedback is always welcome!
💬 Do you want any patch made to work with KenshiPatcher? let me know!
Note: This patch does not alter your game unless applied with KenshiPatcher. Make sure to patch it in before use.