边缘世界 RimWorld

边缘世界 RimWorld

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Cleaning Area Relaunched
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Mod, 1.6
文件大小
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更新日期
349.978 KB
10 月 13 日 下午 8:26
10 月 14 日 上午 8:23
3 项改动说明 ( 查看 )

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Cleaning Area Relaunched

在 Cerule 的 1 个合集中
[1.6] Cerulean Essentials
102 件物品
描述
Cleaning Area Relaunched
Choose where your colonists clean and never have to watch them sweep the dirt again. Update of the original Cleaning Area by Hatti, upgraded for the Gravship era.
Odyssey not required, rocket broom sold separately.


Features
  • [New] Gravship Certified: Your cleaning area will smoothly travel with you on your ship and carry over into new maps (or multiple maps!)
  • [New]: Vanilla-like default Clean area, making setup faster for any new game or map (toggleable in settings)
  • [New]: Custom vanilla-like area designator tool for easier editing (toggleable in settings)
  • Same original functionality to select any area for cleaning. Easily switch selected area any time.
  • Designed to always be safe to add or remove from existing saved games

Performance-First
  • Runs just as fast as vanilla cleaning
  • Fully rewritten, updating the involved vanilla code from 1.3 -> 1.6 to fix bugs and benefit from base game improvements
  • Event-driven and built around a smart cache. No ticking, no loops, a cleaning mod should run clean!
  • Tested with Dub's Performance Analyzer and made with love, a dash of OCD, and no vibe-coding

Compatibility
  • Compatible with Common Sense, Achtung, and pretty much anything that doesn't change the way filth is detected. Should be the same as the original mod.
  • If using Dub's Bad Hygiene, avoid the DBH setting to prioritize cleaning indoors or it may break cleaning logic.
  • If using Prison Labor, don't set prisoners to clean. Or do, and tell me what happens (probably nothing). The original mod said it was incompatible but I haven't gotten around to testing it myself. If there's interest I can see if it's fixable.

Open Source
Almost no tech and nothing on the internet would exist if it weren't for mountains of open-source projects and millions of developers who learned from the work of others. I believe people deserve to be able to see the code they'd run in their game, and although this mod is almost entirely rewritten, it wouldn't exist without Hatti's original version. You can find the full source code on GitHub[github.com] under the same license.
34 条留言
pointemorte. 12 月 9 日 下午 4:51 
This mod is incompatible with "filth creates trash". It prevents the trash bags from spawning
Teirdalin 11 月 30 日 上午 12:38 
Finally no longer having my cleansweeper spending 100% of its time in the animal fields. I hope it works.
Salep 11 月 27 日 上午 12:42 
you know what would be crazy?
cleaning areas with priority!
like first clean hospital and kitchen etc
ArcadeBulls 11 月 26 日 上午 11:06 
Pawns are trying to clean anything in Home area even with Clean area specified for cleaning i.e. leaves during autumn. You can see the pathing, mod won't let them, they are stuck in place until you set the cleaning area to Home again.
Azureus 11 月 23 日 下午 11:35 
@ItsJustNix You need to click the Select Cleaning Area icon (the broom-shaped one) in the bottom-right corner, then choose the area (Cleaning Area or other area) you want to clean.
ItsJustNix 11 月 23 日 下午 1:10 
None of colonists or mechs are cleaning, i have to order them to do it
QeoJin 11 月 23 日 上午 1:58 
@Dovacat did it actually?
Not Sure 11 月 16 日 上午 1:55 
Cleaning Area was always one of my favorite mods. The default Home area also being the default cleaning zone was always a mistake by Lazy Ludeon. Thanks for the update and upgrade!
Dovacat 11 月 11 日 上午 11:01 
damn this mod cut my FPS in half lol
Ascorth 10 月 30 日 下午 1:10 
@Cerule Sorry for the late reply, bit I did not have an old version of CleaningArea in my safe at any point. This one was the only one I newly added. I also went back to my save with the debug logging like you said, but since the issue only appeared on this save after newly adding this mod and went away immediately after assigning a zone I couln't replicate it on this save, and changing the zone now did work like expected without any issue. Seems like it only happens when newly adding the mod on a running save and then not manually choosing a zone? Anyway, thanks for your time and work =)