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The first one I’ve already done in my WallDefences mod
The second one is a cool idea I’ll have to see if I can figure a way to get the continuous beam firing
First, A less focused laser that's less damage but causes fire on the target/around the target.
Second, an option for the damage of the laser to start low but ramps up the longer it's continuously firing the laser at the same target requiring more and more power, maybe even risking explosions and fire around the laser if it ramps up too much (having an in game option to add the ceiling of how high it can go off, like the same buttons for controlling temp. Obviously with a "Overcharge" button removing the limit because it'd be funny).