Age of Wonders 4

Age of Wonders 4

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UI Adjustments
   
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4.053 MB
10 月 12 日 上午 1:13
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UI Adjustments

描述
Modifications
• Hero Level Up screen fits fully at common resolutions without scrolling or tiny text.
• Unit/Hero Details preview framed closer than vanilla for clearer inspection (balanced, not cramped).
• Clean visuals: vignette removed and background/layer order standardized.
• Sharper presentation via pixel snapping and cache hints; rotate/zoom prompts appear contextually.

Compatibility
• Incompatible with mods that overwrite:
- TomeOfWondersScreen.xaml
- UnitPanel.xaml
- HeroEditorScreen.xaml
• Compatible with other mods that don’t replace those files. Load this after other UI mods for best results.

Credits
• Heavily inspired by PlutonArioch’s “UI Scaling adjustment”: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3081073086
10 条留言
Alkeari  [作者] 10 月 29 日 上午 10:18 
@LcoizR Haven't touched the game and mod in a while. I might go back in and fix it up again.
Alkeari  [作者] 10 月 29 日 上午 10:17 
LcoizR 10 月 27 日 上午 10:15 
name change interface is missing
moogiemode 10 月 14 日 下午 4:49 
which mod is that retinue skill tree in your screenshots from if you dont mind me asking
Daverin2112 10 月 13 日 下午 4:09 
Interestingly though, last check the units and heroes were a bit more zoomed out!
Daverin2112 10 月 13 日 下午 4:07 
It's hard to exactly say. Like I said, the mods that directly affect the skills screen is Vectra's subclass (which you use yourself judging by previews), and the Additional Affinity skills. I AM also use the Performance Stripper mod, which I could easily see competing with yours, possibly leading to the needing a turn to re-adjust behavior.

So far, I notice it specifically going on in the 4th vanilla Story Realm with Sundren, specifically, expressing the issue. I did just check out that new Path of Wanderers mod, and it did not correctly fit on turn 1 (didn't go to turn 2 as there was more WIP than I initally understood from the mod description.)
Alkeari  [作者] 10 月 13 日 下午 3:59 
@Daverin2112 Hey! Thanks for giving me feedback. Have you noticed any additional weird behavior or tweaks that you would like? Also, I have been trying to replicate the buggy behavior that you're talking about, but I haven't experienced it. Perhaps you could give me more information regarding mods used and specific circumstances under which it appears to be occurring.
Daverin2112 10 月 12 日 上午 8:12 
It may actually be an issue with first turn only, the two times I have checked, it adjusted on turn 2.
Daverin2112 10 月 12 日 上午 7:34 
Well, on a second look, now subclass specs is showing. Not sure how it determines the zoom/scale, maybe inconsistently detecting?
Daverin2112 10 月 12 日 上午 7:33 
I'm finding this to zoom too hard, and thus present some oddities and issues. I'd say heroes and units are just a bit too much for my taste, but that can also be preference. It mostly crops up when dealing with mounted non-heroes.

With Hero level up, works well on a Captain ruler using additional affinities mod and sub-classes by Vectra, but a ranger hero just has too much real estate taken by core class and affinities, and sub-class is pushed out completely.