Total War: ATTILA

Total War: ATTILA

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For MK1212 | 4x, 3x, 2x, 1.4x Unit sizes
   
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标签: mod, Units
文件大小
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更新日期
4.325 MB
10 月 11 日 上午 3:30
10 月 21 日 下午 1:20
3 项改动说明 ( 查看 )

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For MK1212 | 4x, 3x, 2x, 1.4x Unit sizes

描述
Update:
fixed some wrong numbers

btw. here the same mod with 0 turn recruitment.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3591227419

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IMPORTANT:
This mod should be above all other MK1212 mods. It is not compatible with anything that changes/adds units probably because I had to export and change everything in "main_units_tables" and "land_units_tables"



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I personally don't really like dark ages ehmmm middle ages but whatever, I guess I have to free Persia and revive Romans in MK1212 now. So here we go, I want to have big battles, so you get this mod.

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Changes number of units depending on your "unit size" in graphichal settings.
Ultra means 4x, Large means 3x, Medium means 2x and Small means 1.4x.

4x of what? Basically multiplies every animal, gun (beside arties. They only get a 2x boost because their number of engines doesn't change when you change "unit size".), boot crews, infantry, cav and etc.

For campaign: If you have small, medium or large, every unit starts with their respectable 1.4x, 2x, 3x unit sizes. For some reason 4x doesn't give you 4x unit sizes for your starting units. You have to rebuild every army at beginning.
Edit: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3586029322
With this it is possible now.

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NOTE:

Ships cannot have more than 160 men no matter how many you try to mod in as "max_men...". The only way to actually have 160 men on every ship for sea battles is to give more ships to every unit.

Example: 2x (Medium unit size) gives every marine unit 320 men and thus 2 ships.
4x gives every marine unit 640 men and thus 4 ships and so on.



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If you are interessted to see some 4x unit size battles with MK1212 or Sassanids, check out my youtube channel. I try to upload some big battles from time to time.

https://youtube.com/@atnthekoala
10 条留言
ArshiaTN  [作者] 10 月 24 日 上午 9:24 
Everyone of course
No1Nol 10 月 24 日 上午 4:57 
does this mod only affect me or also every other AI nation?
Mingles 10 月 23 日 下午 4:56 
so the unit sizes were not changing because some units are tied to tec tree updates, did you run into that? and how do I get around that?
ArshiaTN  [作者] 10 月 23 日 上午 5:09 
@Mingles I fixed it, I will upload it on Steam now. You will probably see it in 2 hours because of Steam.

I imported my own stuff that I had changed for vanilla. If you want to do it manually, import "main_units_tables" and "land_unit_tables" from data pack of Attila and change those too.

The mod had only the new units/changed units in it.
ArshiaTN  [作者] 10 月 23 日 上午 4:53 
@mingles

Okay I found the mod. Ahaha, let me try.
ArshiaTN  [作者] 10 月 23 日 上午 4:52 
https://youtu.be/Z5VA_giLoT8

@Mingles

Last part could help if your game doesn't start at all.
ArshiaTN  [作者] 10 月 23 日 上午 4:33 
I could upload a short video for you if you want. I was taking 30 minutes or so to edit everything myself but one week ago I started finding out a new way to edit stuff. You need to right click on the column or anything you want to change. Let's say:


You want to double all num_men. You can jjust right click the column and write "x*2". That is it. It made me feel like a genius when I found about it + it is soooo much faster. I made my x unit sizes for Rome 2 in 10 minutes (all four variations) :D @Mingles
Mingles 10 月 22 日 下午 7:09 
can you make one for 634 mod, and if you successful could you tell me how you got it to work I am having a problem where I edit the units myself but it isn't working for whatever reason, doing testing now but not having success
DatDude 10 月 21 日 上午 3:39 
Love you dude
JesusChristIsLord 10 月 19 日 下午 12:33 
Finally, it was TIME