Torchlight II

Torchlight II

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OP Embermage
   
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10 月 11 日 上午 2:48
10 月 24 日 上午 8:59
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OP Embermage

描述
Some skill changes to make Embermage OP. This mod also includes EmbermageTiered Passives (Aaydin)

TLDR: Embermage skill improvements: shorter cooldowns, longer durations, more projectiles, more summons, buffs into passives (Elemental Boon and Immolation Aura)

New Updates
  • Immolation Aura and Elemental Boon reworked, they are now passive, together they give up to 46% All Elemental Resistance plus 15% Fire Resistance (61% Fire Res). If you think this is too much, comment your suggestion.

  • Astral Allies now use greater spells
Skill changes:
Fire Skill page
  • Blazing Pillar
    • + More Pillars: 4-5-6-7 -> 4-5-7-10
  • Infernal Collapse
    • + Blast Radius 4-5-6-7m -> 4-5-7-10m
  • Immolation Aura
    • * Reworked into a passive ability (always active and affects self only)
    • - Removed the flame aura
    • * Renamed: Burning Resolve (as flame aura is removed)
    • + Damage Absorb: 0-15% -> 5-15%
    • + Added Fire Resistance: +5% each tier (to make up for removed flame aura)
  • Firestorm
    • + Bigger AoE: Radius 15 -> 22.5
    • + More splinters on kill 0-3-3-3 -> 0-3-5-7
Frost Skill page
  • Icy Blast
    • + More Bolts: 5-7 -> 5-7-7-10
  • Hailstorm
    • + Bigger AoE: 15m -> 15-17-20-24m
  • Frost Phase (Teleport)
    • + More teleport range (16m -> 16/18/20/25m)
    • - Increased cooldown (0.7s -> 1s)
  • Elemental Boon
    • * Reworked into a passive ability (always active and affects self only)
    • * Tier 3 reworked — replaced Mana & Faster Cast bonuses with Resistance and Damage Increase
    • - Reduced Elemental Damage/Resistance bonus → now 25% Damage / 20% Resistance at Rank 14
    • - Reduced Slow & Immobilization Resistance → now 45% at Rank 14
    • - Adjusted Mana Recharge → from 100–200% to 25–75% (since it’s now passive for balance)
    • * Rank 15 is now more rewarding and worth aiming for (compared to previous ranks): +15% Slow/Immobilization Resistance and +10% Elemental Damage/Resistance
    • * Feedback welcome — comment below if Elemental Boon still feels overpowered
  • Frost Wave
    • + Faster cast
    • + Faster wave movement
    • + More waves (to 1/3/5/7)
    • * Forgot to update skill description
  • Ice Prison
    • + Lower Cooldown: 10-2 -> 5-1
    • + Longer Duration: 8-22 -> 10-50
  • Astral Ally
    • + Lower cooldown 60s->10s (5s at rank 15)
    • + Lasts longer: 20-30-40-50 -> 60-100-150-200s
    • + Can summon up to 2 clones
    • + Clones now use greater spells (from basic elemental bolts to row 2 skills: Blazing Pillars, Frost Waves, Shockbolts)
    • - Lower base damage 100-150 -> 75-100
    • - Lower base HP (down to 50%)
    • * Maybe one day as permanent duration but lower stats
Lightning Skill page
  • Prismatic Bolt
    • + More bolts 5 -> 5-7-9-12
  • Shocking Burst
    • + Wider skill angle 75-105-135-165 -> 105-135-165-195
  • Thunder Locus
    • + Longer summon duration (100 -> 300s)
    • + Lower cooldown: 10s -> 5s
    • + Can summon more than one thunderstorm (1 -> 2)
  • Arc Beam (Light Saber)
    • + Longer beam 8-15 -> 8-20.5 (+3 jump at tiers 2/3)
  • Shock Bolt
    • + More bolts 4-4-4-5 -> 4-4-7-10
    • + New Tier 1 now also includes Old Tier 2 bonus (faster orbs)
  • Shocking Orb
    • + More orbs: 1-3-3-3 -> 1-3-4-5
    • * Maybe faster moving orbs

If you want to add/suggest your changes/balance to this mod, just DM me or comment below

Included Mod Details
6 条留言
Torchlight2 Plus 10 月 25 日 上午 10:59 
@FURSTWYRM: Nice to hear u found some use of that Instant (Noodles) testing mod too ;)
There isn't a lot of documentation anymore but still enough too find out and make a lot of adjustments to this game. What helped me was unpacking and repacking mods so I could read the code and see what game folders are affected. Good idea to use the Passive mod too, things like extra run speed/DR/health/mana can be also useful in testing.

Just published my Berserker remake, feel free to take whatever you like from it. The modding here took a LOT of time though :P since it was build on a modded base with toggle able skills. First tested that one if it was stable enough and fits my needs, than cut out what I didn't like, than adjust, test, adjust, test etc. learn about the skills and community feedback take a break, mess in Guts with some other mods and continue with new inspiration. O yeah, do some backup if u have projects like this that took 100+ hours ;)
FURSTWYRM  [作者] 10 月 24 日 上午 9:44 
@T2plus yeah I was there too, struggled finding where to add additional Locus, btw I've been using your Passive enhanced and Instant 100 for testing, it's convinient on new characters, in before I already lost 3 long-grinding characters and 2 shared stashes along the way (mod binds on and off)
Torchlight2 Plus 10 月 22 日 上午 2:42 
Nice to see others mod the classic classes too!

Reading your change list the changes are also well thought and with an eye for quality over quantity. It's pretty easy to just go Yolo and increase all damage 500% but it seems you managed to add even more projectiles! That took me a long time with reverse engineering the Synergies Thunder Locus skill on how to do that. Now I know that those objects are also counted as 'monsters' ;D

Did some quick tests;
I like the range bonus of arc beam, what could pair well with the camera extension mod.
The flame pillars are crazy now, tier bonuses description could be updated.

Good job making lvl 15 skills feeling genuinely powerful. For the rest I agree with steffires point for combining with mods that make the game more difficult.
steffire3 10 月 21 日 下午 11:10 
@ (author) : That's excellent. The community appreciates having more options like these. My best wishes as you decide how to proceed in the future whether here or elsewhere. :yellowflare:
FURSTWYRM  [作者] 10 月 20 日 上午 4:15 
@ steffire3: Well, this mod was one of my first attempts where I had almost no idea what I was doing. As I started figuring things out, I basically made every skill 'better' — shorter cooldowns, longer durations, more projectiles — without much regard for balance or visuals (some changes required more than just tweaking numbers). I might revisit it later to refine things and rework the tiered passives, or even remove them entirely. My overall goal is to turn temporary buffs into weaker but permanent passives, improve summons, and give every skill more of an ‘ultimate’ feel — with common skills standing out more at rank 15 and true ultimate skills feeling genuinely powerful.
steffire3 10 月 15 日 下午 10:22 
@ (author) : It's great to see your class mods with more fire-power overall and more projectiles.
Some players play difficult mods outside of Synergies hence mods like these are a great way to add a multiplier to the damage power and crowd reach to match difficult mods like Draco's Packs:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1317404700