安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










New weapon files from the TLS update do not have this issue by default so I believe it's fixed.
Well, maybe, in some other mod. What you are describing to me counts as a full remake of animations rather than fixes to the animation which is unfortunately outside of my scope for now. Thing is, I am not so much of animator myself, I mostly managed to fix these issues through the text editor since it returns me more consistent results. Good idea though.
Oh, thanks for pointing this one out. I actually forgot this was also an issue with the viewmodel because it's so minor it doesn't affect the viewmodel silhouette much. I only really paid attention to the outline of the viewmodel, not what is visible on viewmodel.