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Also if you wish to update a mod have the same name as the mod you are going to update. Thin publish it thin delete it after that go back and you will find a modinfo.sbmi file edit the info inside.<WorkshopId>The mod number will go here</WorkshopId>
Now you can make your own file. Make a notepad file thin put the info in the two boxs thin save it as a sbmi file. I have not tested this but it may work instead of puting up a mod thin taking it down to make a sbmi file.
<?xml version="1.0"?>
<MyObjectBuilder_ModInfo xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SteamIDOwner></SteamIDOwner>
<WorkshopId></WorkshopId>
</MyObjectBuilder_ModInfo>
Okay to unpack a mod, Find the file that was downloaded into the mods folder in user/you/appdate/roaming/space engineers/mods/the mod with .sbm Okay now right click the file and make a rar out of it. If you have win rar. After that it will now have inside the files of the mod thin drag them out into a folder you made thin open data and there is the data block info inside. From there you can use notepad or notepad ++ to edit it. Also if you don't know what sbm file is his mod just look at the address of this mod at the top. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=358396248 the mod will have this as it's name. 358396248.sbm
It's quite easy. Unpack my mod and there are only two files Ammos and Weapons. Change any values inside those files to fit your server settings and upload it as your own.