全面战争:战锤3

全面战争:战锤3

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Ungor Tide (Waaagh! mechanic for beastmen)
   
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10 月 9 日 上午 12:21
10 月 9 日 上午 9:30
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Ungor Tide (Waaagh! mechanic for beastmen)

在 stiginge-oy 的 1 个合集中
STS mods
7 件物品
描述

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"A seething, roaring, stinking mass of hair and muscle, sprinting and bounding towards us..."
— The Trial of Helmut Eisner
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Mod Summary


The Ungor Tide grants your warherds the terrifying, dunk-covered, unwashed masses of goat-headed infantry exactly the way they are described in Warhammer lore.

Beastmen warfare is built on the philosophy that a tidal wave of brutal, expendable flesh will always crush ordered steel.

Beastmen lore consistently describes Ungors as the absolute lowest caste, used solely as disorganized cannon-fodder, scouts, and the first wave to break an enemy's line. Their purpose is not to win the battle, but to soak up ammunition, distract the enemy's formation, and pave the way for the powerful Gor and Bestigor units to deliver the killing blow.

However, in vanilla campaigns, Ungors often aren't worth the recruitment slot, pushing players toward small, elite monster stacks that feel far removed from the promise of a forest-shattering herd.

This mod allows your Warherds to truly muster the unending masses of the Beastmen.

Mechanic: Upon purchasing the Rewards of Dread: Increasing cap for Ungor Herd and Ungor Spearmen Herd(Shields), a dedicated, temporary herd of 10 units is immediately summoned to your side.

Composition:This force is dominated by the lesser, expendable kin: Ungor Spearmen Herds and Ungor Raiders. Rarely, the dark gods send forth a flight of Harpies or a stampede of Razorgor Herds.

Duration: The spawned Herd will fight alongside you for 10 turns.

The Horror of the Great Herd: Instantly transform your main force into a terrifying stack of disposable, raging beasts. Drown the enemy's walls in the bodies of the unworthy, let the Chaos ascend, and destroy all that is not part of the unending, primal wilderness!



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FAQ

Will it work with SFO? - Yes, it should, no patch needed.
Will AI use that mechanic? Yes
Will it work with modded factions? - Yes, no need for submod

15 条留言
Grimbold α Christ is King Ω 11 月 12 日 下午 9:02 
This is awesome! Thank you!
Guvenoren 10 月 24 日 上午 5:29 
Maybe there is a way to make waaagh armies not take army slots?
stiginge-oy  [作者] 10 月 17 日 上午 10:19 
Ok. I didn't know that.
SPUDSOFTHEAPOCALYPSE 10 月 17 日 上午 10:13 
Waaagh armies take up an army slot, kind of a problem.
Incata 10 月 10 日 上午 8:08 
Just an observation, I don't see any harm in this mechanic for units with a cost of 100, but adding units with a cost of 300 or more is a rather noticeable imbalance.
Altey 10 月 10 日 上午 2:13 
Vamcoast and moddee faction submods?
Guvenoren 10 月 9 日 下午 11:45 
Add to FAQ: Can AI utilize the waaagh mechanic?
RuDo 10 月 9 日 下午 5:18 
I think Tomb kings, Vampire counts, and vampire coast are also suitable.
rduon0 10 月 9 日 下午 1:32 
Are you planning on continue making the Waaagh! Mechanic for other factions?
stiginge-oy  [作者] 10 月 9 日 上午 9:31 
should be fine now. I dont know how why earlier version uploded