Portal 2: Community Edition

Portal 2: Community Edition

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Laser Chaining Redux (Redux 4 Submission) (CLUSTERED)
   
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Campaign/Map Tags: Singleplayer, Short (1-3 maps)
Addon Type: Map
文件大小
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更新日期
117.837 MB
10 月 8 日 下午 3:20
10 月 9 日 下午 4:27
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Laser Chaining Redux (Redux 4 Submission) (CLUSTERED)

描述
A version of Laser Chaining that is located inside a very hot bts area, i guess, gameplay changed a bit, but the layout of the puzzle is mostly the same.

This is my Redux 4 Submission
Play map with command: map redux4

CREDITS:

BTS Textures by lenship2
Chamber White and Black Tile Textures by lenship too (see what i did there?... ummmm, srry)
Portal 2 PBR Textures Asset Pack by ApertureVR: Thinking Without Portals
5 条留言
43Dice  [作者] 11 月 11 日 上午 11:04 
Thanks for the advice!
Beckeroo 10 月 15 日 下午 2:12 
4) a lot of things are very obviously floating. i wouldn't have mentioned it if it was just one or two platforms, but most things are literally just floating there with support beams attached to absolutely nothing.

5) a lot of core puzzle elements have been lost, most notable the turrets and the faith plate, and the puzzle just feels a lot more tedious overall.

aside from that, the map doesn't look too bad and definitely had some potential, but i feel like it may have been a bit too rushed.

(also please read the pbr asset pack that rip rip rip posted's description. she didn't make them, she only made the port. please credit it correctly 👍)
Beckeroo 10 月 15 日 下午 2:11 
the map itself isn't too bad, but i do have some things to point out:

1) the fog is very very bright and not thick enough to cover up where the geometry ends. it seems very thick as the map is boxed in with a huge skybox. but making the props cut of in the fog would've probably helped a lot.

2) the bright fog makes some elements difficult to read, and some of the geometry gets in the way of important sight lines that help the player see the puzzle clearly. it was honestly difficult to see that it was laser chaining at some points because of how cluttered some parts are

3) the lack of floor makes the map very unforgiving, especially when it comes to the flings which you can mess up on fairly easily (which i did multiple times, the map would've heavily benefited from some scripted momentum triggers)
43Dice  [作者] 10 月 10 日 上午 11:20 
i think i fixed it
oyqea NtrTAYnMnt 10 月 9 日 下午 3:34 
...uh, the map spawns me below the elevator, resulting in a death loop.