Ravenfield

Ravenfield

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Invasion! Port Hetzog Raid
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Content Type: Maps
标签: Level Descriptor
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73.939 MB
10 月 8 日 下午 2:48
10 月 8 日 下午 4:16
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Invasion! Port Hetzog Raid

在 Urocyon 的 1 个合集中
Urocyon's 2LW Expanded Scenario Maps/Recommended Mods
27 件物品
描述


THIS MAP IS MEANT TO BE PLAYED WITH AND IS BALANCED FOR THE 2ND LEERSOG WAR WEAPONS/SKINS PACK. HIGHLY SUGGESTED TO USE AMPHIBIOUS CRAFT IN TRANSPORT BOAT SLOT. 10 SECOND RESPAWN RECOMMENDED!

“Charging across Urdow Province after smashing through the unfinished Perlechkin Line at Kitter Moer, Syrvania’s Rapid Assault Divisions press Hetland’s Second Home Army back against the Zlowice Estuary near the Citadel town of Heinz-Anslow. Despite the failure of a major glider operation to seize control of the Artillery Citadel itself, Syrvania’s Republican forces have managed to cut off the main axis of retreat, forcing the better part of two Royal Army Corps into the rugged Urdic Peninsula at the mouth of the Estuary.

It is here in the Peninsula where Hetland hopes to reverse its crumbling fortunes: front-line units skirmish and blunt the Syrvanian attack while thousands of fresh reserves are ferried across the Estuary by the capable King’s Navy, building up manpower for a powerful counterattack against Syrvania’s coastal flank. However, few ports are able to accommodate this surge in naval traffic, and Republican aerial reconnaissance quickly discovers this weakness.

A small flotilla of Syrvania’s Coastal Defense Service and mechanized Marines, already prepared for a now-aborted attack further up the Zlowice, will be re-rolled as a raiding force for smash-and-run raids in an effort to render these ports unusable. Well defended by numerous gun batteries at the tail end of the Perlechkin Line, the attack will be no easy task, but if the Home Army’s buildup can be thwarted, it will be well worth the effort.”


THE MAP:

It’s recommended to use Universal Gun mounts for AA, and large AT guns in the AT slot.

Best with 200 units, either balanced or with moderate EAGLE advantage. 10 sec respawn recommended, Epic or Unlimited length.

Syrvanian (Eagle) attack map, eroding beaches quickly give way to stony cliffs or shoreline settlement dominated by harbor wharf and canals. Bunkers, gun emplacements and thick buildings provide cover for defenders against potent attacking armor. Natural choke points at the canal bridge and Port Authority make this area vital for controlling the map.

Made with the In-Game Editor.



45 条留言
TAB_SILENCE 12 月 5 日 下午 4:22 
Make sure you add attack boats
TAB_SILENCE 11 月 20 日 下午 1:46 
A lot has happened in the comments section, but I'll be keeping an open eye out for the Atol(I somehow spelled it worse this time) Map.......By the way, if I haven't said already, this is a really cool map. I like it and I love the almost D day feel of it
Urocyon  [作者] 11 月 1 日 下午 6:19 
@ Sofa:

Thanks for the complements! I do have some original setting ideas that I've started WIPs on.

I'd like to start learning Unity at one point when I get time; and It'd be awesome to work on something together at one point.
Sofa 11 月 1 日 上午 10:11 
I dunno if I told you this already, but you do some really stellar work, and not just by the standards of ingame editor maps.

Even if you don't migrate over to Unity, I think you really should pull the 2LW limiter off and make your own original project. I'm sure there are plenty of modders out there who'd love to help out with making weapons, vehicles, or skins, myself included if I ever find time away from work/portfolio stuff.

If not, I do hope we get the opportunity to collaborate on something official/canonical. This stuff is really too good for the label of "non-canon spinoff of a backburner project".
The Moon (القمر) 10 月 30 日 上午 12:31 
ok absolutely crazy, i was taken back when i read "made with in game editor" at the end. This is seriously the kind of detail ide expect in maps made with bought unity assets, genuinely good stuff my guy lmao
Thomas#ScienceTeam 10 月 28 日 下午 2:16 
For me, the "Nam Vitenam" config has the right mutators, but no skin and no weapons :(
Urocyon  [作者] 10 月 23 日 下午 8:26 
@Tab_Silence: Funnily enough, I just started one exactly like that last night. It may be a while before it's finished though...
TAB_SILENCE 10 月 23 日 下午 6:36 
Can you make an A toll (I don't think I spelled that right) map? You know, like two fleets fighting over one island that has a Airstrip on it so that way you can get plans.........................Just a suggestion, don't want to bring anyway from this map. Super cool
Urocyon  [作者] 10 月 17 日 下午 11:11 
Thanks guys!
TastyButts 10 月 17 日 上午 2:56 
the coastal bunker is kinda hard to capture but overall this map is super cool. can't wait for your next map