Garry's Mod

Garry's Mod

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Sonic exe: "Outcome Memories"/"The Disaster 3d/2d" SWEPS
   
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素材类型: 插件
插件类型: 武器
插件标签: 快乐, 角色扮演
文件大小
发表于
更新日期
13.561 MB
10 月 7 日 上午 4:34
10 月 24 日 上午 10:36
6 项改动说明 ( 查看 )

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Sonic exe: "Outcome Memories"/"The Disaster 3d/2d" SWEPS

描述
--------The addon requires a mod "Player Status Effects(SEF)"-----------

This addon adds weapons for characters from sonic exe games. In particular, this is from outcome memories 0.1, but I also added several characters from other games, or somehow combined them.

Please note that they are designed for the original process, that is, their main functionality is based on the players and the harassment system.

For each survivor, there is an LMS(Last man standing) function, remaining the last player among the rest
(but I took into account the GWS spectate system mod, so players with jump height !=(don't equal) 200, just doesn't count as survivors, this weapon gives you a couple of jump power points, so don't worry),
you get health buffs, armor (an alternative to the damage reduction effect), and special differences (such as changing the cooldown of abilities).

EXECUTIONERS:
2011x()
– Attack: "Deals 42 points of damage or 50 points in rage."
– Secondary Attack:"God's tricky, so far, has the function of teleporting to the place where the killer is looking. Please note that all players get a darkened screen, which can confuse them."
– Secondary Attack + E:Invisible, auto leaved for 8 second
– Reload: "Receives rage when taking damage. When you accumulate it, you can activate it, and then you will receive boosts for speed, damage, and stun resistance. Also, if you want to feel the rage of 2011x, download the music addon and turn it on before activating rage. YOU CAN'T RAGE IN LMS PHASE"
– Reload + E:Activate charge and you can fly. But he can be break if you very fasted.

Kolossos()
– Attack: "speeds you up a bit as it was in the original TD, deals 60 damage"
– Secondary attack: "acceleration, allows you to run at high speed. If you crash, you will cause damage to the survivor or yourself."
– Secondary attack + E:Takes survivors for grab, you can very fast kill them.
– Reload:"You defend against enemy attacks and receive reduced stun damage."
– Reload + E:Radar/wall hack.

Tails Doll()
– Attack: "Deals 40 damage and gain low speed"
– Secondary attack:"You deal deep damage to an entity and puts effects on it."
– Reload:"Allows you to fly. Hold down the button and you will start flying in the chosen direction (or at least soaring), release the button if you want to get a simple acceleration on the ground."
– Reload + E:Radar/Wall hack.

2D KILLERS
General()
All 2D killers have in common – they can pick up speed in a straight line, so if you run for a long time, you will accelerate, and also slow down this acceleration (when choosing this weapon, the weapon owner's speed will change to another one). Also, the secondary attack just makes a sound or a laugh.

Classic(Balance):
– "Causes fewer acceleration effects when attacking, which allows you to catch up with survivors faster."
– "Can tbe invisible".

Exetior(Offense):
– "Causes a bleeding effect on the entity when attacking."
– "Can activate the red ring:when being at a great distance from Exetior, the entity gets more and more negative effects."

Exeller(Mobility):
– "Can attack very quickly, causes a lot of damage when a combo is reached."
– "Can teleport to a place where he was relatively recently(Reload). Can choice place for teleportation(Reload + E)."

Dark(Special):
– "When attacking, it moves forward, as it was in the original."
– "It can make itself light and soar above the sky and gain temporary invulnerability."

FUTURE KILLERS:
– Fleetway
– Other Killers from OM(0.3v and more)


SURVIVORS:

Tails()
– Attack:activates a cannon that can be fired.
– Secondary attack:change cannon mode(Sniper/Shotgun/Blast/Artillery)
– Reload:allows you to fly like Tails Doll.

Sonic()
– Attack:Activates acceleration, you can hit the entity and get armor for it.
– Secondary attack:It uses acceleration, but you have to accelerate before that.

Cream()
– Attack:Uses healing if the entity has less than 100 hp or the entity is metal Sonic, then the healing will be reduced.
– Secondary attack:just the usual acceleration.
– Reload:Use fly passive

Amy()
– Attack:Activates a hit that stuns the enemy temporarily.
– Secondary attack:He changes the cards, each of them has its own effect. There are such
cards as:
{
The Fool,
The Strength ,
The World,
The Empreror,
The Sun,
The Moon,
The Death,
The Angel
}
– Reload:you fall down and can to jump high.
– Reload + E:hammer spin, he work actually, but dont have cooldown from knockback.

They can't be the same. Also, the functionality of the Moon and the sun is different from the current one, so you will just get blindness for a while.

Metal()
– Attack:activates the acceleration, which can be greatly accelerated. Like Kolossos, if you bump into an opponent, he will be stunned. Careful, it's wasting your health!
– Reload:with a small amount of health, 1 ability to choose from opens. Here it is a nugget that
which takes opponents far away.
– Secondary attack:with a small amount of health, 1 ability to choose from opens. This is self-medication here, but it takes a long time at home.

Eggman()
– Attack:activates zapper as in TD. Shooting at an opponent will shock him. And according to the ally, you will replenish his health.
– Secondary attack:activates the jetpack, it can accelerate very much.

Knuckles()
– Attack:makes a punch, in the likeness of Amy.
– Secondary attack: Absorbs damage and protects you for 4 seconds. You can skip the damage but get the desired acceleration effect.
– Reload:fly as cream

Shadow()
– Attack:Shoots a gun. Contains 3 bullets, and reloading 1 bullet takes 15 +- seconds. It makes a sound when reloading.
– Secondary attack:allows you to dash sideways, the lower your HP, the higher your speed.
– Passive:it has a slight acceleration.

Silver()
– Attack:it hits the area with energy, just like the balls would do. Only near you.
– Secondary attack:Repels exe from themselves and applies negative effects. Wastes more energy than other abilities
– Reload:Allows you to fly like a tails and tails doll. It consumes energy, and the more energy you consume, the faster you fly
– Passive:restores some of the energy that is spent on abilities. Can be used as a shield

Blaze()
– Attack:Fire tornado, the more energy, the stronger the final blow. Each blow consumes 1-2 energy.
– Secondary attack:Provides effects and implements the fire aura style. At high energy, it activates healing and high speed.
– Reload:It restores energy, but it also slows you down.
- He was reworked to next update

NEXT SURVIVORS:
– 50% Survivors was be reworked
– Fixed visual parents


Check my other addons of theme to Sonic exe:games:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3421570265

If you need chase effects from killer you can use other my addon:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3496121006


Tags: x exe creepypasta disaster fun content roblox server 2d sound horror ambient 3d scary nb soh nightmare beginning spirits of hell continue found you outcom memories metal lms ambient hill you cant run sweps weapon role chase not perfect
44 条留言
jnbfinns 11 分钟以前 
also why do i keep unequiping the swep after getting stunned by releasing a charge
jnbfinns 15 分钟以前 
this is the best addon for otcome memories yet. keep it up :D
_N1ghTerr_  [作者] 10 月 24 日 上午 10:50 
The addon will receive fewer updates as all the main features have been implemented. If there are any errors, please let me know and I will fix them
_N1ghTerr_  [作者] 10 月 20 日 上午 6:40 
@MrBrick
You can't see cooldowns on sweps, maybe i add cooldowna hud to next updates
MrBrick 10 月 19 日 下午 12:22 
How i see the cooldowns?
Derpzy VA 10 月 17 日 下午 1:56 
Just found out, Metal's Destructive Charge doesn't work on anything except Pills from what I can see anyway. (Note that all of these tests have been with friends in a server.)

I cannot find an error with this information, sorry....
Derpzy VA 10 月 17 日 下午 1:10 
So, whenever I use destructive charge as Metal Sonic, it screws up my character and makes me very floaty (gravity kinda low) and my character becomes "glitchy". This is the error code I get:

DataTable warning: (class player#1): Out-of-range value (-150.000000) in SendPropFloat 'm_flMaxspeed', clamping. (x41)
Trying to start a new lag compensation session while one is already active! (x4)

The (x#) numbers are random.
Derpzy VA 10 月 17 日 上午 11:01 
Found this error too:

SWEP:SetWeaponHoldType - ActIndex[ "none" ] isn't set! (defaulting to normal)
Giving Derpzy VA a sonic
SWEP:SetWeaponHoldType - ActIndex[ "none" ] isn't set! (defaulting to normal)

Also, I can Dropdash and then Pillout, but I can't Pillout and then Dropdash, it's like it disables it or something.
Derpzy VA 10 月 17 日 上午 10:50 
I keep getting this error whenever I try to use "Pill Out":

Timer Failed! [pillout][@lua/weapons/sonic/shared.lua (line 139)]
[Derpzy VA|7|STEAM_0:0:579281354] Lua Error:

[Sonic exe: "Outcome Memories"/"The Disaster 3d/2d" SWEPS] lua/weapons/sonic/shared.lua:142: attempt to call method 'ApplyEffect' (a nil value)
1. unknown - lua/weapons/sonic/shared.lua:142

Also, sometimes, I will randomly get 135 HP and 30 Suit (Shield) whenever I select Sonic.

Can't wait for Amy to be fixed~!! (She's my fav, lol.)
_N1ghTerr_  [作者] 10 月 17 日 上午 5:00 
@Derpzy VA
Thank you for your detailed feedback, it motivates to continue the addon.

1. The sun should always blind everyone around it, and Amy and others too. I will pay attention to this error.

2. It was a bug in the code. Pill Out will be fixed soon.

3. I can't be sure about the recharge, but if there is a way to implement it, it's possible. However, this is not a priority for the addon, even though there are limited characters available for development.