America's Army: Proving Grounds

America's Army: Proving Grounds

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CS_Dust2
   
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Mission Type: C4
Team Size: BDX (6v6), FLO (12v12)
Map Status: Beta
标签: ProvingGrounds
文件大小
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更新日期
45.136 MB
2014 年 12 月 18 日 下午 5:46
2014 年 12 月 20 日 下午 4:20
9 项改动说明 ( 查看 )

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CS_Dust2

描述
Refreshed and Updated map replicating the layout of the hugely popular Counterstrike Map CS_Dust2.

Attacking forces must destroy one of two targets with C4 while the defending forces must either disarm the bomb or defeat all attacking forces.

12v12
30 条留言
picciotto.Just Monika 2016 年 11 月 1 日 上午 10:32 
How can i play on this map?
joey22895309262809 2016 年 6 月 8 日 下午 5:52 
@Moxie

The map is big because you will have 24 people on the map. 24 people. That's alot.
Gadir 2015 年 1 月 30 日 下午 1:58 
Demasiado grande para BDX (6v6) y el mapa prácticamente no tiene diferentes alturas.
Mael$trom  [作者] 2015 年 1 月 23 日 下午 6:05 
Thanks for the excellent advice DragonEyez.
drakonas 2015 年 1 月 23 日 上午 9:57 
Great map. The south New sniper perch is too strong. It allows attackers to pretty much take over that whole side of the map (Long A)and only leaves defenders a few spots to protect bomb site A. I was also able to exit the map by jumping on the fence off the south sniper perch. If you are trying achieve maximum fidelity to the original dust2, I would remove access to the sniper perches, and perhaps elevate the the CT ramp leading to bomb site A (or lower the walls).
VanillaBro 2015 年 1 月 21 日 下午 2:25 
wow cool.thanks
1212345698 2015 年 1 月 20 日 下午 11:16 
good
Shotgun 2015 年 1 月 10 日 下午 6:46 
Can't you all people get that an exacto port of the map would requiere to port the De_Dust2 from one engine to another? If you all like to complain so much, then try by yourselves...
Moxie 2015 年 1 月 8 日 下午 3:49 
why did you make it so big
Wheresoever 2015 年 1 月 8 日 上午 8:11 
seriously think this needs to be revisited or put some more thought into. Hopefully this is still a work in progress.

If you cant make it the same make it better and call it something else.