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But he is separating them into their own categories, having 1 or 2 mods installed it is still gonna be the same result in-game, different wardrobe categories from one mod or different mod- same result?
I would definitely consider the most recent update a bit more experimental. The pants still need some reshaping, and there are some WIP spiked collars in the main folder.
The pants were mainly an intro to brushes and sculpting in Blender, as more clothes are something I would like to add down the line.
I am also going to put together some new piercing sets for the new Sets category, but I didn't focus on that recently because I could easily do another 10 combined sets in an afternoon.
This week was a little bit more of a push to get some more ideas out to you guys before I'll be away for a week. Once I come back, expect some more refinements of existing items (better weighting on Belly piercings, better sculpting on the pants, and more piercing/nail single slot combos).
I won't be uploading next week since I'll be out of town, but once I'm back, there will be more to come!
Pierced & Poised now includes 3 different categories in the wardrobe. Piercings, Accessory Sets (1 clothing slot, multiple items), and one new category for Clothing with a new pair of pants!
Hope you guys enjoy it. Huge thanks to Kenji and Leon_Winters for sharing their Blender wisdom.
I'm hitting some minor roadblocks while creating full body piercing/rings/nails sets, but I I'm looking forward to putting some nice collections together that will save your other accessory slots.
Some other ideas I'd like to experiment with going further would be:
- Potential options for nail art (metal flake materials, French tips, or things like a water texture with gloss that might resemble marbling)
- More earrings! Been in the back of my mind, but the other ideas have been taking over. But I do want to create more earring sets.
- Other manicured nail shapes: claws, square tips
- Chokers, bracelets, and necklaces.