Hearts of Iron IV

Hearts of Iron IV

评价数不足
ATA Overhaul
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
156.781 MB
10 月 5 日 上午 9:18
11 月 12 日 下午 4:54
12 项改动说明 ( 查看 )

订阅以下载
ATA Overhaul

描述
Lots of changes, including upgrade of army equipment, airplanes and ships.

Don't you hate when you have an Elite Pre-Dreadnoght that you'll have to scrap because it's too outdated and you'll loose all that crew experience by constructing a new battleship?
Worry no more.
Now you can upgrade all your ships to newer versions. It's possible even to upgrade a destroyer to a light cruiser. It's all a question of resources and dockyards.
Just remember that when you are upgrading a ship, you're not building new ships, so the number of ships will remain the same.

"If you need to increase the SIZE of your fleet, you'll have to balance your dockyards usage between conversion of old units and construction of new ones."




BE ADVISED THAT THERE IS A KNOWN BUG IN THE GAME MESSING WITH AIRCRAFT UPGRADE.
This bug will upgrade any type of aircraft to a newer one. Ex.:
- CAS to Fighter
- Fighter to Nav Bomber

For the same reason (bug), it's possible to upgrade a destroyer to a heavy cruiser of the same tier, or downgrade a heavy cruiser to a light one, or a destroyer, of a new tier. Ex.:
- DD 1936 to CA 1936
- CA 1936 to DD 1940


PROCEED WITH CARE


Partially compatible with Road to 56 (see notes bellow)



Always check the Change Notes tab for more info.


Modifications

- Equipment upgrade system
- inserts the possibility to convert old, or apprehended, infantry and support equipment, trains, trucks, artillery, planes, ships and mostly everything else from previous to newest models
(I was tired of seeing a dozen different support equipment, trains and trucks from different nations in my stockpile, so now I can convert it all to my nation's equipment format)
- Examples:
- CAS 1 can be upgraded to CAS 2
- Early Truck can be upgrade to Truck
- "Converted Carrier" can now be upgraded to a full carrier of Tier 1 (First Generation carrier - 1936 model)
- Coastal Defense ships can now be upgraded to Light Cruiser 1

- Production
- reduces the production cost for some buildings
- increases naval production to 50 dockyards per line
- increases civ production to 50 factories per line
- modified state category of 6 provinces in the Amazon state (Brazil) from Wasteland to Pastoral to allow the construction of railways
- new factories types (mills) for steel, aluminium, tungstem and chromium, limited to 5 per state per type

- Army
- increases maximum trainning / XP level per unit to 21
- increases the unit level at "deploy" to 5
- increases the unit level with trainning to 10
- changes XP gain factor for Army units
- changes XP points limit to 99999
- changes basic cost for modification of land units profile to 1 point
- increased number of support companies

- Air Force
- increases maximum XP gained in trainning for Air Force
- changes maximum stats in upgrades for air units to 150 point per category
- changes XP gain factor for Air Force units
- changes XP points limit to 99999
- increased minimum damage caused by nukes

- Naval
- changes XP points limit to 99999

- Decisions
- allow to recall volunteers
- allow the integration of fleets belonging to subject nations
X allow the integration of commanders belonging to subject nations (temporarily removed)
- allow to increase the resource capacity of some states using factories and political power
- allow the use of political power to reduce research cost for technologies
- allow the use of political power to improve a nation stats, increasing political power gain / research speed / war support and other bonuses
- created decisions for 6 Amazon provinces (former Wastelands) to permit investment on resources (2 provinces for rubber, 2 provinces for oil, 1 province for steel, 1 province for aluminum, 1 province for chromium and 1 province for tungsten)
- MANY resource prospection decisions in Vanilla could be made repeatedly, without limit. Now ALL resource prospection decisions can be made only once
- at the annexation moment of an integrated puppet subject, it will be possible to assimilate all it's former commanders into your own staff

- Interface
- new icons for air and naval bases

- Country specific changes
- Brazil
- added a new focus tree
- corrected typos for divisions and ships names
- USA
- Charles Coughlin now can be named as advisor even if the player has already completed "America First" or "Limited Intervention" focuses, allowing to procced with a fascist line.
- halved the time for completion of focus decisions

- ROAD TO 56
- Some features of ATA Overhaul will not work on Road to 56 because they were modified in the major MOD. So far the tests confirmed that:
- "Equipment Upgrade System" is working fine.
- "Production" features will not overwrite the definitions established in the major, so no Chromium mills and those 6 provinces in the Amazon state will remain as Wasteland.
- "Army" / "Air Force" / "Naval" features require further testing, but no errors were found so far.
- "Decisions" regarding volunteers recall, increase in resource capacity (specially those for the wasteland in Amazon state) and integration of fleets and commanders require further testing.
- "Decisions" regarding the use of political power to increase research and national stats appear to be working fine.
- "Interface" for new icons working fine.
- "Brazil - focus tree" require further testing.
23 条留言
TioATA  [作者] 11 月 12 日 下午 5:01 
If you like this MOD, check out my other ATA Overhaul mods, specially the new ones:
- Warmonger: for those who loves to invade their neighbors.
- ALL doctrines: be free to explore all military and industrial doctrines without restrictions.
italiangamer89[schizoprhenic] 10 月 31 日 上午 10:20 
alright thank you
TioATA  [作者] 10 月 30 日 下午 9:43 
Road to 56 support available. Check the description and the Change Notes tab.
TioATA  [作者] 10 月 27 日 下午 12:57 
I've never tested it with the major MODs, but conflicts are very likely.

Eventually, I'll create specific versions for the major MODs. I've done this once for The Great War, but it's very outdated. When I get the chance, I'll update it as well.

My vacation ends today and I'm back at work tomorrow, so my free time for this will be more limited.

And I'm really happy to know that you're enjoying the MOD as much as I am.
italiangamer89[schizoprhenic] 10 月 27 日 上午 12:28 
It's this mod technically compatible with mods like road to 56 or other big mods? I love this mod too much to not use it, it's really fun.
italiangamer89[schizoprhenic] 10 月 21 日 上午 7:51 
oh yeah i saw that one, im using the other one because i subscribed to it first.
TioATA  [作者] 10 月 21 日 上午 6:27 
It's possible. I'll have to check what the other mod does to be sure.
BTY, you're using a mod to gain 2 additional research labs. Did you see that one of my mods do that too?
:steammocking:
italiangamer89[schizoprhenic] 10 月 20 日 下午 10:38 
hey, im not 100% sure but it seems that this mod stops other mod from affecting the starting guarantee of nations.
TioATA  [作者] 10 月 19 日 上午 6:54 
I finally documented the changes in the correct tab.