席德·梅尔的文明VII

席德·梅尔的文明VII

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Unlock All Mementos 解锁所有遗物
   
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10 月 5 日 上午 12:18
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Unlock All Mementos 解锁所有遗物

描述
Force-unlocks all Mementos so you can freely select and use any of them.Simply enable the mod in Additional Content, start a new game, and pick any Memento — all effects work normally in-game.Some Mementos may still appear with a gold overlay or “No Memento” icon in the setup screen, but this is only visual and does not affect functionality.
8 条留言
seagull17173 10 月 20 日 上午 2:51 
it works, eject my huge thanks:steamhappy:
Edgeruler  [作者] 10 月 14 日 下午 6:53 
@Feral Bacon It may be a conflict with some modules you downloaded. If you know which module it is, please give me feedback.
Edgeruler  [作者] 10 月 14 日 下午 6:46 
@IR62 There are currently two approaches to solving this problem. One is to continue patching the UI to permanently disable this overlay and complete the iconName/iconAtlas for each relic (or provide a safe fallback for stylize()). The other is to write "unlocked" into the overview/unlock list at a higher level (if the corresponding table exists locally in the game), so that refresh verification also considers it to be truly unlocked, eliminating the gold overlay at the source.
Edgeruler  [作者] 10 月 14 日 下午 6:44 
@IR62 This mod is supposed to be different from all the other mods out there. I decided to make my own after all the other mods I found that unlocked relics failed. I directly changed the game's unlocking rules, making all relics "unlocked by default" and bypassing the second verification in the original UI during confirmation. This way, players can not only click on gray relics, but also click confirmation without being greeted with "No Relics." While making it, I noticed some similar mods that only changed the unlocking conditions but didn't handle this verification, which is why they didn't work.
The gold icon is actually an "unlocked/placeholder" overlay on the UI: after confirmation, the UI refreshes. If the unlock marker or icon/atlas resource for the relic cannot be obtained, a gold overlay is applied and the name is replaced with "No Relic." I've bypassed this functionality, so the actual effect is working, just a visual artifact. However, I haven't been able to remove it yet.
IR62 10 月 14 日 下午 4:54 
@Edgeruler, the one linked on civfanatics.
Feral Bacon 10 月 14 日 上午 11:42 
Crashes the game. I've never seen a version of this that has not.
Edgeruler  [作者] 10 月 9 日 上午 2:38 
I'm not sure which mod you're talking about?
IR62 10 月 9 日 上午 12:11 
Is this the same as RomanHoliday's mod?