Stellaris

Stellaris

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Compact Armadas x NSC3
   
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Oct 4 @ 12:51pm
Oct 21 @ 8:01am
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Compact Armadas x NSC3

Description
That wasnt planned, but after so many people asked for it and my little experiment beeing a disaster (I was like, would chatgpt be able to do a compatibility patch of both mods? Chatgpt: "Ofcause i can do all what you asked!"... Well, turns out, chatty cant.. xD And as i was annoyed by taht fact i did it myself. and here it is. IT was really not planeed as i actually would like to now have time to enjoy gaming myself xD So pls if something doesnt directly work as intended, have patience, i wanna have some fun too ^^ i looked into game and it seemed to work. (Dont be shocked about lategame prices of your biggest ships. They are nothing for poor alloy management! xD)

Loadorder:

NSC3

Compact Armadas

Compact Armadas x NSC3


Post bugs in terms of compatibility here pls.
33 Comments
Leonmitchelli Nov 9 @ 5:09am 
Starbases are not a from NSC3, fix it. They are should have much more module slots.
perl Nov 3 @ 6:04pm 
Honestly nsc is a balance mess so i would understand not doing this
Raidboss_L  [author] Nov 3 @ 6:15am 
@Clockwork The Painfully Ok , thanks for pointing it out. I will fix that as soon as i get the time and reupload
Clockwork The Painfully Ok Oct 31 @ 12:42pm 
quick info for anyone running into the same issue with starbases, zzz_C_A_starbases file is usinbg the wrong starbase_module_capacity_add and starbase_building_capacity_add, adjust to follow nsc's values
Clockwork The Painfully Ok Oct 31 @ 12:36pm 
getting the same issue with the starbases having normal slots
The Final Solution Oct 28 @ 3:17pm 
Had to manually increase techweight for Battleships. I played 2 games and it was fine, then the next two games I couldn't find it until deep into repeatables. I'm really confused on why since it's the same weight as NSC3, was working fine, and I didn't change anything I don't think. Still have no idea but changing it fixed my issue. I play with other mods so maybe somethings not playing right but I checked and nothing else modifies that tech. Still not completely sure if this mod helps with the lag but It makes me feel like it does and that's all that matters so ty.
ellenweorc Oct 15 @ 7:56am 
This is disabling defense stations and defense fortresses
irishwolfman (the ACOG medic) Oct 14 @ 12:34pm 
@Raidboss_L The starbase issue seems to be values taken from the vanilla 00_starbases file rather than NSCs 00_starbases file. But the nsc_starbases file seems to be almost exactly the same; save for the expanded build time for the grand citadel from 360 to 1440, and the shortened time for the solar stronghold from 2500 to 2000. I don't know if that was intentional.

For the 00_starbases: build times seem to be taken from vanilla, where NSC seems to have them all a value 360. Hitpoints, starbase_module_capacity_add and starbase_building_capacity_add are all unchanged from vanilla and thus overwrite the changes NSC made.
Caremo Oct 12 @ 10:03am 
although it doesnt seem to affect the grand citadel and solar citadel upgrade stages, only the vanilla starbase upgrade stages
Caremo Oct 12 @ 9:50am 
Does anyone else have the issue, that the starbases have normal slot numbers again for buildings and modules? NSC usually expands them and since using this mod, they are normal again, but the other features, like the increased ship strength work fine.