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报告翻译问题










@Mortious: There is a p-menu switch to switch those off. Hangar effects iirc.
More for using it with some friends to go raid a ground base kind of thing where one of us pilots the exodus while others detach and use HV/SV's to take out turrets etc. Unfortunately SV's don't have a current ammoless option to keep shields down but CV's do. So on raiding shielded bases a CV in range with modular laser can go a long way.
"replaceblocks <shipid> HullLargeBlocks HullArmoredLargeBlocks"
The nose doesn't really have enough armor to serve as a decoy. That said, why would you even fly in range of a poi to unload in the first place? There is absolutely no reason to do that - unless you do roleplay of course.
If you want a space for an automaintenance, just place it where the furnace space is foreseen - unless you also have that in there of course. Could also place it next to the stern elevator when you remove some consoles there.
Turning off consoles does yield so little that I wouldn't even consider it worth the click, let alone the work to set it up. But if you want to spend that time to minmax that, go ahead don't let me stop you ;)
- While it's not meant for combat it could use a hardened steel frame as opposed to steel as you will take more damage than expect flying around.
- Would be a great combat lander if the front nose cones had a spot for decoys like basic generators to launch team HV/SV's for base assaults.
- The sweeping consoles makes the bridge a little tight and less ideal replacing them with regular passenger seats opens up spots for scanning station, etc.
- Could use an auto-maintence thing in engineering and potentially moving the telepad further back to support quick repairs in a pinch.
- A low power signal switch that turns off many of the consoles.
- Could this stuff be customized? sure, problem is you are too good at deco, so most customizations look like deification on a work of art...
Amazing work as always
@Amicus: nope, those were made by Stellar Titan, iirc.