Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Exodus - Reforged Eden 2
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Blueprint: Capital Vessel
Custom: Airtight
标签: Blueprint
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10 月 2 日 下午 4:05
10 月 11 日 下午 2:39
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Exodus - Reforged Eden 2

在 Ente 的 1 个合集中
Ente's Reforged Eden 2 Beta Builds
67 件物品
描述
Built for Reforged Eden 2 (Beta)
Created for the Anvil Designer's Challenge September 2025

Type: Mid/Late Game CV / Light Carrier
Core 7
Complexity: 11 (11,33)
Unlock Level: 25

Note that Reforged Eden 2 is still a Beta. As it continues to upgrade towards its release, this ship may get broken.

The Exodus is a light carrier that can also work as a dense miner. It can be heavily upgraded for high thrust, to keep it mobile and allow it to serve as an everyday ship, despite carrying all your stuff.

Shield upgrades are limited to medium parts, this is not intended for combat!

Turrets:
-4 light gatling Turrets

Equipment:
Adv. Warp Drive
Armor Locker, Weapon Locker & Oxygen station
Full Med Tools
Grav Gens
4x Adv. Constructor
1x Univ. Constructor
1x Deconstructor
2x Food Processor / 2x Fridge
Long Range Radar
Equip. Repair Station
ATM
6x Hydroponic Lamp + space for grow plots
Micro Jump Drive
Repair Console (Repair platform not included, but can be added)

Storage:
2x 320k Ammo
2x 320k Harvest
6x 640k Storage
Various Cargo Boxes

Shield:
Adv. Shield

Some LCDs are modifications from sulusdacors LCD Library, so a big thanks to him for his amazing work!
23 条留言
Ente  [作者] 10 月 28 日 下午 1:40 
Thanks Ramzay!

@Mortious: There is a p-menu switch to switch those off. Hangar effects iirc.
Mortious 10 月 28 日 下午 12:35 
Love the ship! I am trying to remove the spotlight effects in the hall but I can't find the projectors :(
Ramzay 10 月 27 日 下午 6:10 
Awesome ship, just the right size, and with a full suite of plasma turbines and a few RTGs, it does pretty much everything except combat. Well done.
cap_wacky 10 月 26 日 下午 4:15 
Already changed the hull in creative with great effect and wanted to share how effective that change would be for the ship generally. Similar with the changing up internals for automaintence and the bridge. I just notice when I make major alterations to your ships it is quite difficult to maintain the beauty of a ship that you normally establish.

More for using it with some friends to go raid a ground base kind of thing where one of us pilots the exodus while others detach and use HV/SV's to take out turrets etc. Unfortunately SV's don't have a current ammoless option to keep shields down but CV's do. So on raiding shielded bases a CV in range with modular laser can go a long way.
Ente  [作者] 10 月 26 日 上午 9:49 
Hey cap_wacky, you can change the hull to hardened steel in creative via console command:
"replaceblocks <shipid> HullLargeBlocks HullArmoredLargeBlocks"

The nose doesn't really have enough armor to serve as a decoy. That said, why would you even fly in range of a poi to unload in the first place? There is absolutely no reason to do that - unless you do roleplay of course.

If you want a space for an automaintenance, just place it where the furnace space is foreseen - unless you also have that in there of course. Could also place it next to the stern elevator when you remove some consoles there.

Turning off consoles does yield so little that I wouldn't even consider it worth the click, let alone the work to set it up. But if you want to spend that time to minmax that, go ahead don't let me stop you ;)
cap_wacky 10 月 26 日 上午 8:59 
I've been flying a modified version of this masterpiece using it mostly as a lander and general exploration ship launched from a Hive. Couple pieces of constructive feedback:
- While it's not meant for combat it could use a hardened steel frame as opposed to steel as you will take more damage than expect flying around.
- Would be a great combat lander if the front nose cones had a spot for decoys like basic generators to launch team HV/SV's for base assaults.
- The sweeping consoles makes the bridge a little tight and less ideal replacing them with regular passenger seats opens up spots for scanning station, etc.
- Could use an auto-maintence thing in engineering and potentially moving the telepad further back to support quick repairs in a pinch.
- A low power signal switch that turns off many of the consoles.
- Could this stuff be customized? sure, problem is you are too good at deco, so most customizations look like deification on a work of art...

Amazing work as always
Ente  [作者] 10 月 21 日 下午 3:06 
Thanks! Which me reminds me I should at some point add the missing upgrade lcd for the generators. It can be upgraded up to a large fusion.
legend_slayer 10 月 21 日 下午 2:28 
Absolute Masterpiece. Replaced the gens with a Small Fusion and upgraded the thrusters, but otherwise this is 100% everything I want in a mid-sized carrier.
Ente  [作者] 10 月 19 日 上午 2:13 
Thanks guys!

@Amicus: nope, those were made by Stellar Titan, iirc.
Amicus 10 月 18 日 上午 9:07 
I wonder if you have provided your designs to Talon'ar in RE2?