Barotrauma 潜渊症

Barotrauma 潜渊症

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Aggressive Autopilot
   
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1.129 MB
10 月 1 日 下午 11:41
10 月 5 日 下午 2:29
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Aggressive Autopilot

描述
Per the title, it makes the AutoPilot mode for your submarine much more aggressive. (UPDATE 1.1.0: Now features ability to have autopilot target mission locations as well!)

"Aggressive" in this case means the AutoPilot will accelerate to higher velocities, start tracking toward further points on its path earlier, and has had its object avoidance protocols tuned down significantly—ice spires and walls no longer cause the AutoPilot to have a complete panic attack. It's so aggressive in fact, it will end up bumping into ice spires if they appear directly in its path to its destination.

The primary intent of this mod is to help players escape from being totally forced into the captain role in singleplayer campaigns, but it probably would be nice in multiplayer as well to give the captain a break from steering.

It is impossible for me alone to test every possible scenario the autopilot could run into, so if you notice any wonky behavior, let me know the specifics and I'll see if there's anything I can do to address it.

<---1.1.0 UPDATE-------------------------------------------------------------------------------->
- Added the ability for the autopilot to pilot toward mission targets. This feature just replaces the autopilot setting for pathing back to the start of a level, because I have my doubts that many people use that, if at all.

To use this feature, just flip the autopilot to the center position, the one with the name of the outpost you are leaving from. It will head toward whichever uncompleted mission target is the closest straight-distance from the start of the level, which should be optimal in most cases.

- Fixed function patching so the original Barotrauma functions are no longer being called...so now the autopilot is actually completely following the mod instead of alternating back and forth between the mod and vanilla.


Requires LuaCsForBarotrauma, and as it relies on C# scripting, it requires you enable that in the LuaCsForBarotrauma settings.
18 条留言
Harleymart 10 月 6 日 上午 8:05 
not surprised you were given a literal fucking veiled threat because you used an ai generated image, considering the art community is one of the most vile and insane communities on the internet who have a bad tendency of harassing and dogpiling people they dont like

"endangering actual art"

this is why ai is better :thefarmer:
Lumby 10 月 3 日 上午 8:11 
Nothing that affects the whole level I think? At least, not beyond those that simply add more wrecks or beacon stations that could spawn, and the More Level Content mod adds some more mission types I think.
Electroneer  [作者] 10 月 3 日 上午 7:52 
What a coincidence, I actually just started an SP campaign using that sub myself, so maybe I'll run into the same issue myself, haha.

Are you running any mods that effect level generation, or was it in a vanilla level?
Lumby 10 月 3 日 上午 7:40 
It was the Good Fish Molly from More Submarines for Europa. I wasn't stuck in the sense that I couldn't get out, just that the autopilot went toward a corner-shaped wall instead of around it.

It was singleplayer so I just took control of captain, steered to a slightly better position and then turned autopilot back on. It only happened once and wasn't a huge deal.

I figured even with the mod I'd still run into the autopilot being questionable about navigation sometimes lol. Its still a way better experience for me, I mostly play singleplayer and get pretty bored of staring at the sonar terminal so this mod is great.
Electroneer  [作者] 10 月 3 日 上午 6:34 
@Lumby
Interesting, what submarine were you using when it got stuck on a wall? I'll see if I can replicate it.

And yep, totally agree, lol.

In regard to targeting mission objective, I think I did see something related to that floating about the source code, so it might not be too crazy to do. But yea, technically it is a bit out of scope for what this mod is.
Lumby 10 月 3 日 上午 2:00 
At this point I only wish there were a way to have the autopilot go toward mission objectives instead of only to the beginning or end of the level, but I understand that may be outside the scope of this mod
Lumby 10 月 3 日 上午 1:52 
I tried it out and it worked pretty well for me. I only got caught on a wall once. Nice work Electroneer :)

Pretty ridiculous that all of the discussion so far have been from people bikeshedding about the thumbnail, instead of providing any feedback about the mod itself...
Electroneer  [作者] 10 月 2 日 下午 5:35 
@Snubby
There's nothing to hear out, your complaint is invalid. No artists lost work because I used AI to generate the mod's icon...

Anyway, actual icon has been made now. The original will be kept in the images for posterity.
Snubby 10 月 2 日 下午 3:07 
Yeah well see that's that attitude that's a dangerous slippery slope ! But hey if you won't hear me out then that's that.
Electroneer  [作者] 10 月 2 日 下午 1:55 
@Snubby
You're taking this way too seriously, lol. Some little throwaway icon for a mod is not "endangering actual art".

@TYBEROS
Kinda surprised you actually made one, but unfortunately, I don't particularly like it.

But worry not, I'll make my own icon once I have the time so the mod icon is no longer the primary point of discussion here...