边缘世界 RimWorld

边缘世界 RimWorld

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1trickPwnyta's Odyssey Patch
   
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Mod, 1.6
文件大小
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更新日期
927.789 KB
10 月 1 日 下午 1:14
11 月 2 日 下午 6:37
8 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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1trickPwnyta's Odyssey Patch

描述
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Each tweak can be toggled on or off in the mod settings.

Space Travel
  • Gravship takeoff/landing cutscenes can be skipped by pressing Enter.
  • Gravship substructure can be set to shown always, never, or only while the grav engine is selected (setting to always makes planning easier). This can be set via grav engine or field extender gizmo.
  • Pawns can grab food, medicine, and drugs from a parked shuttle, just as they can from a pack animal. This can be toggled via shuttle gizmo.
  • You can park a shuttle anywhere it is possible to place a shuttle blueprint, so landing shuttles aren't blocked by wall lights, floor coverings, etc.
  • Bug fix: When placing floors, it is erroneously possible to place them under gravship hulls, which has no benefit.
  • Bug fix: With pawn dot silhouettes enabled, they are erroneously shown during gravship cutscenes.
  • Bug fix: When landing a gravship, deathresting pawns pop out of their beds due to erroneous sunlight detection.
  • Bug fix: When landing a gravship and thus removing any map designators, buildings that were designated for flicking the power switch enter an erroneous state.
  • Bug fix: Saving the game with a shuttle that has been built but not yet interacted with causes an error.
  • Bug fix: Floors on top of substructure erroneously use the filth rate of the substructure instead.

Fishing
  • You can copy settings between fishing zones.
  • Pawns can stop fishing if their basic needs are unmet instead of literally fishing until they catch something or collapse.
  • No letters for fishing misses - if a pawn is hurt, just a message at the top, and if not hurt, no notification at all.

Outfit Stands and Statues
  • You can change the body type of outfit stands to other vanilla body types, such as female or hulk. This can be set via outfit stand gizmo.
  • Grouped outfit stands can be the target of bills (you can look for ingredients only in such a group, or you can take product specifically to such a group).
  • Pawns are allowed to remove items from outfit stands by default. You don't need to toggle it each time.
  • Removing items from outfit stands is no longer automatically disabled when a pawn is ordered to equip the outfit.
  • Items stored on outfit stands can't decrease beauty, but they can still increase it.
  • Allow hiding statues' headgear via gizmo. Default value is based on whether headgear is visible in the colonist bar.
  • Bug fix: Statues can erroneously reload with different dominant genes. For example, when reloading a save file, a statue of a pawn with the Neanderthal xenotype may reload as a standard, hulk, or fat body type. This fix does not apply to statues created before installing this mod.

Miscellaneous
  • Searches in the world view can now search all world tiles for map features instead of only occupied ones. This must be toggled specifically in each search box due to the performance impact.
  • Warnings when settling in orbit or in "dangerous" Odyssey biomes such as lava fields are disabled. Note that scarlands are always polluted and will therefore still warn about the pollution.



Updates
11/02/2025: Add support for changing body type of modded outfit stands, add fix for substructure filth rate bug
11/01/2025: Allow parking shuttle in more places, fix shuttle save bug, reduce letter spam when fishing, hide statue headgear, fix statue xenotype bug
10/09/2025: Fix performance issue with scanning shuttles for supplies, enforce correct load order with Improved Map Search mod
10/08/2025: Add several new features under Space Travel and Miscellaneous
10/08/2025: Add additional null check when scanning shuttles for supplies
10/07/2025: Support modded shuttles for the shuttle supplies feature (as long as they use the Building_PassengerShuttle class)
10/02/2025: Fix startup errors with modded BodyTypeDefs

Credits
65 条留言
1trickPwnyta  [作者] 11 月 2 日 下午 6:39 
@ktun @Arthur GC Outfit Stands Plus compatibility is added.
@kizaru Added a fix for the filth rate on substructure.
1trickPwnyta  [作者] 11 月 2 日 上午 3:12 
@ktun @Arthur GC @kizaru I'll look into these issues and see what I can do. Thanks for letting me know!
kizaru 11 月 2 日 上午 1:04 
now it seems on gravship when i put floor like straw matting or packed dirt from vanilla furniture expanded architecture the filth rate is still 100% same as gravship substructure and this seems to be like a vanilla behavior. can u make a patch so that the filth multiplier of floor still apply on gravship
Arthur GC 10 月 28 日 下午 2:36 
+1 for Outfit Stands Plus patch suggestion
ktun 10 月 17 日 下午 9:26 
Conflict with Outfit Stands Plus

Exception drawing OutfitStandsPlus_MechanizedOutfitStand3454282:
System.NullReferenceException: Object reference not set to an instance of an object

at OdysseyPatch.OutfitStandBodyType.Patch_Building_OutfitStand_DrawAt.GetOutfitStandGraphic (RimWorld.Building_OutfitStand stand)
at RimWorld.Building_OutfitStand.DrawAt (...)
- TRANSPILER odysseypatch.1trickPwnyta
- POSTFIX OskarPotocki.VEF (Vanilla Expanded Framework)
femoral2 10 月 12 日 上午 6:28 
Now we need the vanilla patch
1trickPwnyta  [作者] 10 月 11 日 上午 10:50 
@JoeOwnage I haven't made one yet, but I do have plans for it eventually.
JoeOwnage 10 月 11 日 上午 8:13 
Did you used to have a royalty patch or am I crazy
1trickPwnyta  [作者] 10 月 9 日 下午 5:53 
@Cal I found the performance issue you mentioned and fixed it in today's update. Thanks!
1trickPwnyta  [作者] 10 月 9 日 下午 5:53 
@Poindexter1985 I was able to reproduce this behavior, but the mod order did matter for me. I was using only Harmony, Improved Map Search, its dependency, and this mod. With this mod loaded after Improved Map Search, the search results were not grouped. However, with this mod loaded before Improved Map Search, the search results were grouped. I have updated the mod to enforce the correct load order for these mods. Please let me know if you still have trouble with the new version. Thanks!