Rivals of Aether

Rivals of Aether

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Torus [DE]
   
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9 月 30 日 下午 12:20
10 月 19 日 下午 2:58
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Torus [DE]

描述


Torus returns to rivals with a brand new coat of paint! Sporting a new moveset, new gimmick, and new design, Torus can slice opponents up from a distance and use his projectiles to close in gaps.

Specials
Neutral Special: Callback
Activates his magnet gloves and attracts any active chakrams back to his location! If he catches one, he can immediately act out of the attack!

Forward Special: Boomerang/Cruiser Chakram
Tapping the special button releases a Boomerang chakram that hits multiple times! Holding the special button will release a Cruiser chakram that goes straightforward. These chakrams can also be angled up or down!

Down Special: Valley Chakram
Throws a chakram downwards into the ground. The chakram will grind across it for a short amount of time before rising upwards! If it falls off the edge while grinding, it will force itself downwards a small amount to catch opponents!

Up Special: Crescent Chakram
Throws a chakram that takes a "C" shaped path. It lasts a long time in the air, allowing you to use MAGNETIZE and glide with it to the stage.

Gimmick: Magnetize

Magnetize is Torus's main form of recovery and movement mixup. While ANY chakram is active, pressing its special direction again will cause Torus to magnetize himself ONTO the chakram. While latched onto a chakram, Torus will follow the path the chakram takes and can attack, jump, and air-dodge out of this state. You can only magnetize once per airtime, indicated by an exclamation point that pops up next to Torus.


--------------------------------------Most Recent Patch Notes-------------------------------------
V1.2 whoops who did that (it was me i did that)

=fixed a bug where torus dying caused opponent's projectiles to be destroyed


--------------(previous patch note)

V1.1 Ah yes finally the patch that shouldnt take weeks to make (it took weeks to make)
//I know theres a ton of nerfs but he came out wayyyy too good lol he needs it

+Chakram's HUD element now FLASHES every time a chakram is restored.

-Fstrong startup increased (11 -> 13)

-Fair startup increased (8 -> 11)
-Dair endlag increased (11 -> 13)
+Uair landing lag decreased (7 -> 6)

-Fspecial now throws out Cruiser Chakram later than Boomerang (14 -> 17 specifically for Cruiser)

-Cruiser Chakram (hold fspec) damage (8 -> 5)
-Crescent Chakram (uspec) damage (7 -> 6)
-Valley Chakram (dspec) damage (7 -> 5)

+Chakrams slow down less post-callback (exponential decrease of 0.9 -> 0.93)
-Chakram callback damage (6 -> 4)
-Chakrams have longer cooldown IF callback was used on them (30 -> 45 specifically for this interaction)
-Chakrams can only be called back ONCE. After that, they stay in the "dying chakram" state until despawn
-Chakrams (except boomerang) now have 0.6 hitstun mult

+=Fixed a DESYNC bug where chakrams going off camera would break online battles. This code has been ALTERED to now only have the chakrams be destroyed if they reach the blastzones of the stage that is being played on.
=Fixed an infinite stalling bug used through callback //its uhh. mostly fixed. I think.
=Fixed a bug where pressing jump & uspec during the "no magnetize" state caused uspec to skyrocket upwards.
=Fixed a bug where uspec could be spammed to stall in the air.
=Fixed a bug where fspecial chakrams use the wrong sprite during a certain callback state.
=Fixed a bug where Ustrong could avoid parrystun.
7 条留言
Inf1n1te  [作者] 10 月 6 日 上午 10:14 
I will be working on a patch that addresses the feedback ive been given. Only reason it hasn't come out yet is because im prioritizing my college at the moment. It will come soon!
youraveragepyro 10 月 5 日 下午 4:38 
found somthing dont know if intentid, if you angle side special downwards, then after it bounced pull it back with netruel special, it will stay on the ground. no damage nor hit box, but you can grapple to it from anywhere soooooo
Shio 10 月 1 日 下午 1:18 
CLOSE ENOUGH WELCOME BACK BRIDGET GUILTY GEAR ACCENT CORE PLUS R(I love that the gimmick is the same basically)
Pizaje 10 月 1 日 上午 9:03 
can i eat them
Quantumleaper NEO 9 月 30 日 下午 6:06 
is there any advantage of not holding NSpec all the way other than avoiding the opportunity cost of doing anything else?
bendyjw 9 月 30 日 下午 1:19 
I LOVE YOU TORUSSSSSSS
Erictor04 9 月 30 日 下午 12:23 
I love stick figure characters so much, seeing this DE is amazing