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Rapportera problem med översättningen
At worst it would have just been some Weapon Projectile inconsistencies anyway.
The Disclaimer was just in case since I rushed some things a little while Programming.
I should propably add a better Tooltip for them to make that clear... or figure out a better Way to do this. I didnt make them permanent Upgrades so the Player can "downgrade" if they want to.
For the Essence Bloom, that is supposed to be a Sentry. It taking a Summon Slot indeed needs to be fixed.
As for Biome Spread, currently... no. I will see to making Auburn Solution whenever I get around to Updating this.
If anything, making actually custom Enemies instead of just reusing Vanilla ones might be a higher Priority. And obviously that would include stronger Enemies for later Essence Stages.
I will come back to this in the Future, might be a little while though as I have some other Things I need to work on.
This is pretty cool for a first attempt at worldgen. A little rough around the edges, but still really neat!
Since my World Gen mostly just replaces Vanilla Tiles, it shouldnt mess mess with most modded Biomes or Structures.
At worst it should propably just get overwritten by another Mods Biome, which im fine with. Id rather another Mod do something, than possibly break something in another.
As for other Mods that I can think of. Im pretty sure Thoriums Graveyard generates somewhere around the Dungeon, which should stay intact.
And Remnants exists... but im pretty sure even other big Content Mods dont work with that one too well.