Left 4 Dead 2

Left 4 Dead 2

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Deadly Acid (Vscript)
   
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Infected: Spitter
Game Content: Scripts
Game Modes: Single Player, Co-op
文件大小
发表于
15.600 KB
9 月 28 日 上午 8:28
1 项改动说明 ( 查看 )

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Deadly Acid (Vscript)

在 kurochama 的 1 个合集中
Useful "Side-Dish" Mods (Especially for Bots)
56 件物品
描述
I saw this quite often yet no modders made it yet (at least when I checked workshop last time) although it's pretty easy to make. So, I decided to make it instead.

Many people often question about how spitter's acid doesn't make sense, like, it can't damage object & do friendlyfire to other zombies despite it being harmful & burning survivor's feet. So let's just bring it to reality, & make a real acid :D .


List of features available on "deadly acid.txt" cfg file:
  1. acid_damage_per_tick: The damage per 0.5 second. Survivors are unaffected (they already take damage from original acid anyway). Min= 1, max= no limit.

  2. acid_item_disarm_chance: When it's set to value above 0. there's a chance that survivors stepping on acid will drop their items on the ground.


Mechanisms of "Deadly Acid":
  1. A timer will be set to check if there's acid in the map.

  2. If there's acid, all zombies & objects in radius of 250 from the center of acid will take damage based on "acid_damage_per_tick".

  3. Common will dissolve immediately when stepping on acid.

  4. Special, tank & object in acid radius will take damage every 0.5 second.

  5. Witch will stumble when she's in the acid radius.

  6. if "acid_item_disarm_chance" is set above 0, there's a chance that survivor will drop items when stepping on acid. The dropped items are in order of priority, like:
    primary (top priority) > medic slot > pill slot > throwable slot
    So, if you have primary, you'll drop your primary. If you don't have primary but you have medkit, you'll drop medkit. If your medic slot is empty & you have pills, you'll drop pills. Etc.



So with this, Spitter can become more annoying than usual, especially when "acid_item_disarm_chance" is set to 100 (100% chance). Well, I think I get a new crazy idea because of this... :D .
5 条留言
kurochama  [作者] 9 月 30 日 下午 4:34 
@M1Y4K0 , you can try "Melee Sharpshooting" for long-ranged melee attack.

@Kали , I think there's already a mod for that, but I forget who the author is. Probably the author is RF or Shadowysn.
Kали 9 月 30 日 下午 3:42 
could you add an "acid slowdown" feature?
kouga 9 月 28 日 下午 5:52 
oh awesome! thank you so much for your hard work @kurochama :steamhappy:
Demo 9 月 28 日 下午 5:13 
I always assumed canonically the acid still hurts other zombies, they're just too angry to give a shit.
Xenorvya 9 月 28 日 上午 10:51 
This mod is a good addition; the acid feels more real than just an artificial difficulty for survivors.

It'd make sense it also corrodes infected and nearby objects.
My only suggestion is an EMS setting to change the range, because 250 is quite big and the infected (mostly noticeable from the Witch due to her pain sounds from my testing) take damage despite not being inside the acid. They can be somewhat far and they'll still take damage.