Sid Meier's Civilization VI

Sid Meier's Civilization VI

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更多政策卡:百家争鸣(修改版) A Hundred schools of thought Contending
   
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Type: Mod
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131.327 KB
9 月 28 日 上午 5:13
10 月 3 日 下午 10:07
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更多政策卡:百家争鸣(修改版) A Hundred schools of thought Contending

描述
百家证明政策卡模组,总共包含17张政策卡,尽可能按照不同学术流派的思想和这些学术流派之后彼此融合产生的新思想制作成不同的政策卡,希望能让大家感受到中国古代百家争鸣的学术氛围。

The "Hundred Schools of Thought Proof Policy Card Module" consists of a total of 16 policy cards. It aims to create different policy cards based on the ideas of various academic schools and the new ideas that emerged from the integration of these schools, hoping to allow everyone to experience the academic atmosphere of the "Hundred Schools of Thought Contention" in ancient China.

此模组共包含17张自定义政策卡:

儒家:为政以德 经济政策卡
效果:所有城市+1宜居度;图书馆和寺庙+2文化值;生产建造者时-25%建造速度;新训练的建造者减少1点劳动力。

法家:以法治国 军事政策卡
效果:生产远古和古典时代陆地战斗单位和建造者时+25%建造速度;新训练的建造者获得1点额外劳动力;图书馆和寺庙-1文化值。

道家:无为而治 经济政策卡
效果:所有城市+20%食物、+20%信仰值;远古和古典奇观建造速度-30%。

墨家:兼爱非攻 军事政策卡
效果:城市防御力+10;在本国领土中、或与本国领土相邻的地区作战时,所有单位战斗力+5;生产开拓者时-30%建造速度。

名家:控名责实 外交政策卡
效果:您通往盟友城市的贸易路线为双边城市+2科技值;从国际贸易路线+1科技值;图书馆额外+1科技值。

杂家:博采众长 通用政策卡
效果:每个特色区域+1对应伟人点数。

纵横家:合纵连横 外交政策卡
效果:每回合获得1点外交支持;影响力点数每回合+1;您的间谍等级在出击行动时增加1级。

农家:重农抑商 经济政策卡
效果:每个农场、营地、种植园额外+1食物、生产力;-40%商业中心相邻加成。

阴阳家(阴):阴·阴阳五行 经济政策卡
效果:您文明的圣地区域和剧院广场区域建造速度+25%;学院区域、市场区域和港口区域建造速度-25%。

阴阳家(阳):阳·阴阳五行 经济政策卡
效果:您文明的学院区域、市场区域和港口区域建造速度+25%;圣地区域和剧院广场区域建造速度-25%。

小说家:街谈巷语 外交政策卡
效果:若城市文化值产出不低于10,则该城市忠诚度+5,对周边文明城市施加的忠诚度压力+75%。

兵家:百战不殆 军事政策卡
效果:所有近战攻击单位+5战斗力;所有单位的战斗经验值+10%;累积厌战情绪比平时减少10%;但每回合、每单位的单位维护+1金币。

医家:救死扶伤 通用政策卡
效果:所有单位在友方领土内回复时+5生命值;所有城市+15%人口增长。

儒家&法家:外儒内法 经济政策卡
效果:图书馆和寺庙+3文化值。

道家&兵家:以柔克刚 经济政策卡
效果:所有城市+20%食物、+20%信仰值;每回合、每单位的单位维护减少1金币;中世纪和文艺复习时代奇观建造速度-30%。

后世儒家:程朱理学 经济政策卡
效果:大学、寺庙文化值+4;但所有城市-1 宜居度。

后世儒家:经世致用 经济政策卡
效果:+60%学院和工业区相邻加成。

BUG修复:因为直接修改了阴阳家政策卡的能力。所以原来的联机状态下点出神学解锁“阴阳家:阴阳五行”政策卡会导致政体永久无法打开的问题应该被修复了,确切地说是消失了。

This mod introduces 17 custom Policy Cards inspired by the "Hundred Schools of Thought" from Chinese philosophy:

• Ru Jia (Confucianism): Governing with Virtue (Economic)
Effects: +1 Amenity in all cities; +2 Culture from Libraries and Temples; -25% Production toward Builders; newly trained Builders have -1 build charge.

• Fa Jia (Legalism): Rule by Law (Military)
Effects: +25% Production toward Ancient and Classical land combat units and Builders; newly trained Builders gain +1 build charge; -1 Culture from Libraries and Temples.

• Dao Jia (Taoism): Governing through Non-Action (Economic)
Effects: +20% Food and Faith in all cities; -30% Production toward Ancient and Classical Wonders.

• Mo Jia (Mohism): Universal Love & Non-Aggression (Military)
Effects: +10 City Defense; +5 Combat Strength for all units fighting in or adjacent to friendly territory; -30% Production toward Settlers.

• Ming Jia (School of Names): Rectifying Names and Realities (Diplomatic)
Effects: Your Trade Routes to allied cities provide +2 Science to both cities; +1 Science from international Trade Routes; Libraries provide +1 additional Science.

• Za Jia (Eclecticism): Embracing All Strengths (Wildcard)
Effects: +1 corresponding Great Person point per specialty district.

• Zongheng Jia (School of Diplomacy): Vertical and Horizontal Alliances (Diplomatic)
Effects: +1 Diplomatic Favor per turn; +1 Influence Point per turn; your Spies operate at one level higher when on offensive missions.

• Nong Jia (Agriculturalism): Prioritizing Agriculture over Commerce (Economic)
Effects: +1 Food and Production from Farms, Camps, and Plantations; -40% adjacency bonus for Commercial Hubs.

• Yinyang Jia (Yin): Yin - Five Elements (Economic)
Effects: Holy Sites and Theater Squares are built 25% faster; Campuses, Commercial Hubs, and Harbors are built 25% slower.

• Yinyang Jia (Yang): Yang - Five Elements (Economic)
Effects: Campuses, Commercial Hubs, and Harbors are built 25% faster; Holy Sites and Theater Squares are built 25% slower.

• Xiaoshuo Jia (School of Fiction): Folklore and Tales (Diplomatic)
Effects: Cities with at least 10 Culture output gain +5 Loyalty and exert 75% more Loyalty pressure on nearby civilizations.

• Bing Jia (School of Military): Invincible in War (Military)
Effects: +5 Combat Strength for all melee units; +10% combat experience for all units; War Weariness accumulates 10% slower; +1 Gold maintenance cost per unit per turn.

• Yi Jia (School of Medicine): Healing the Wounded (Wildcard)
Effects: +5 HP healed per turn for all units in friendly territory; +15% Growth in all cities.

• Ru-Fa Jia (Confucian-Legalist Synthesis): External Confucianism, Internal Legalism (Economic)
Effects: +3 Culture from Libraries and Temples.

• Dao-Bing Jia (Taoist-Military Synthesis): Overcoming Hardness with Softness (Economic)
Effects: +20% Food and Faith in all cities; -1 Gold maintenance cost per unit per turn; -30% Production toward Medieval and Renaissance Wonders.

• Later Confucianism: Neo-Confucianism (Economic)
Effects: +4 Culture from Universities and Temples; -1 Amenity in all cities.

• Later Confucianism: Statecraft Pragmatism (Economic)
Effects: +60% adjacency bonus for Campuses and Industrial Zones.

BUG FIX: The previously reported issue in multiplayer—where unlocking the "Yinyang School: Five Elements" policy card via Theology would permanently lock the government screen—has been resolved. This has been addressed by completely redesigning the card's mechanics.

由于我直接修改了阴阳家政策卡的能力,阴阳家的政策卡BUG应该被修复了,如果之前因此给您带来不好的游戏体验,我深感抱歉。
Due to a complete redesign of the Yinyang School policy card's mechanics, the previously reported bug has been resolved. I sincerely apologize for any negative experience this may have caused.
5 条留言
火尽月之龙 10 月 4 日 上午 2:56 
与显示政策卡收益mod冲突,研究完神学后,无法计算政策卡收益,导致政策界面无法打开
奶酪 10 月 3 日 下午 10:05 
我在正常模式下跑完神学也会这样,政体无法打开。重启游戏后甚至坏档无法读取。
兴复汉室长崎素世 10 月 3 日 上午 6:42 
联机状态下点出神学解锁“阴阳家:阴阳五行”政策卡会导致政体永久无法打开
Zagaroth 9 月 30 日 上午 10:32 
Interesting.

Choosing when to use which card(s) could be very important; Taoism becomes entirely beneficial if there are no more ancient or classical wonders that you wish to build, for example.
checkit 9 月 28 日 上午 11:43 
兄弟太棒了!:steamthumbsup: