Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Remember Reach - Halo 3 Multiplayer Pack
   
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Engine: Halo3
Game Content: Multiplayer
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2.475 GB
27.9. klo 6.07
5.10. klo 8.14
2 muutosilmoitusta ( näytä )

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Remember Reach - Halo 3 Multiplayer Pack

1 kokoelmassa, tekijä Ryno
Remember Reach - Multiplayer and Firefight for Halo 3/ODST
2 luomusta
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Zealot, Tempest, Battle Canyon, and Ridgeline have been ported into Halo 3. All gametypes are supported but not tested, and Forge is available except for Ridgeline which is currently bugged. Original sounds and effects from Reach are brought to these maps. Zealot features the zero gravity area. Reach vehicle variants* are avaiable in Forge.

*variants are purely cosmetic and vehicles function exactly as they do in Halo 3



Map layout changes:

Zealot

-Assault rifles replace Plasma repeaters

-Brute shot replaces concussion rifle

-Plasma rifles and spikers added to map

-Sword is available on all game modes

-Active camo added to map center. Bubble shield added, and regenerator added

Tempest

-Active camo added to each side. Power drain and regenerators added.

Ridgeline

-Active camo added to each side. Trip mines replace grenade launcher. Bubble shields and regenerators added.

Battle Canyon

-Gravity lift replaces grenade launchers



A significant amount of time and energy goes into all of my mod projects. If you enjoy these mods consider donating, any amount is greatly appreciated:

[ko-fi.com]




General-101: These mods literally would not be possible without the fantastic Halo-Asset-Blender-Development-Toolset

Crisp: The Foundry Blender extension greatly sped up the porting process



Suositut keskustelut Näytä kaikki (1)
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27.9. klo 6.27
TÄRKEÄ: Bug Reporting/Issues thread:
Ryno
30 kommenttia
Ryno  [tekijä] 23 tuntia sitten 
Just as an fyi for bug fixes, to fix one bug means I have to recompile every scenario with a shared map if I want to keep the file size low and this generally takes about 2 hours. So I usually try to address multiple things in batches instead of hot fixes
Ryno  [tekijä] 23 tuntia sitten 
@ajaniitor It appears the forge palette is using the incorrect respawn point object. Will be fixed in the near future
ajaniitor 15.10. klo 20.33 
Is there any way to delete the many random spawns on zealot? I’m trying to set it up for MLG customs but cannot get rid of the many starting spawns on forge.
Ryno  [tekijä] 14.10. klo 15.30 
@Kyle Yes. Future maps include Forge World, Countdown, Sword Base, Anchor 9, Reflection, and possibly Boneyard, Breakneck and Breakpoint.

Beyond that nobody should hold out for any other maps as I'm getting quite burnt out on these porting projects.
Kyle 14.10. klo 8.51 
Will Sword Base be ported to this mod at some point?
Ryno  [tekijä] 13.10. klo 10.53 
@AyoItzSlayer This website is a good place to start: https://c20.reclaimers.net/h2/guides/map-making/level-creation/

There isn't really a lot of documentation for H2A/H4/Reach yet. But the same basic principles apply, and you will be using this tool for those engines: https://github.com/ILoveAGoodCrisp/Foundry
AyoItzSlayer 12.10. klo 20.56 
Yo do you have any good tutorials you used to help you port the maps over? Been looking to try and port some maps into H2 & H2A but i'm kinda at a loss on where to start.
Unholy Maniac 7.10. klo 18.40 
I do a lot of moddong with assembly I just add seats through the scripts on there. Getting inside the forge ball and giving it a Sentinel beam. Or the Sentinel equipment you can put a seat in it and drive it around also very fun. I gave mine banshee 2 physics. Works with xbox players they can't get in it but can see you driving around
Ryno  [tekijä] 7.10. klo 12.20 
@Unholy Maniac Yeah the whole Forge World palette plus the CE Anniversary/DLC items and whatever will fit from Halo 3 will be included in the palettes. Reach vehicles including the Falcon and Sabre will also be in. I'll definitely consider biped driving too

Just to temper expectations there is no AI planned for the initial launch of Forge World. Not that it won't happen eventually, it's just not a planned feature at first.
Unholy Maniac 6.10. klo 12.12 
Should add vehicle seats for bipeds you can spawn in forge (not AI) makes for fun customs i do it on halo 3 a lot. Driving the Sentinel around is fun