RimWorld

RimWorld

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Simple Shield Net
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1.383 MB
26.9. klo 6.40
29.9. klo 15.01
5 muutosilmoitusta ( näytä )

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Simple Shield Net

Kuvaus
Languages: Simplified Chinese, English(Machine Translated)

Adds constructible shield generators and a shield network composed of shields, server units, and control terminals. Add series of advanced shield belts. Adds Mech Serum production recipes, along with an expanded line of limb regeneration serums. Corresponding research projects are included for each addition. All mod data is configurable in the mod settings.




Content

Buildings(Shield Network)
Allows multiple shield generators, terminals, and server units to be connected into a network via the power grid. Shields in the network receive stat upgrades (max radius, min radius, charge speed, max energy, etc.) based on allocations controlled by the terminal.
  • Kinetic Shield Generator: A constructible shield. Energy loss upon hit is calculated based on the projectile's kinetic energy or its damage value, allowing the shield to withstand EMP damage. The shield can be configured to intercept projectiles based on hostility, inbound/outbound trajectory, and arcing/direct fire.
  • Shield Control Terminal: Controls the allocation of upgrade resources for its shield network.
  • Shield Server Unit: Provides allocatable upgrade resources.
Items(ES Shield Belts & Mech Serums)
  • ES Series Shield Belts: A series of shield belts that allow weapon use while worn. Advanced models can absorb melee damage, environmental damage (including fire, explosions, lightning) and EMP damage.
  • Empty Mech Serum: An intermediate product used for synthesizing other Mech Serums.
  • Regenerator Mech Serum Series: Applies a limb regeneration effect to the user, gradually repairing damaged limbs over time.
  • Vanilla Mech Serum Recipes: Recipes for synthesizing Healer Mech Serums and Resurrector Mech Serums.
Other(Research Objects & Trait)
  • Stable Mindset Trait: Possessors of this trait receive mood corrections based on their current mood level, attempting to maintain it around a certain value.
  • ES Shield Belt Tech: Subsequent research branching from the vanilla shield belt, enabling the production of improved shields.
  • Shield Network Tech: Kinetic Shield Generator technology and Shield Network technology, unlocked after ES2 Shields.
  • Mech Serum Production Tech: Basic and Advanced Mech Serum Production, unlocking different tiers of serum manufacturing.

Configurability
Various values are configurable in the Options, including: Damage absorption multipliers for each type of ES shield belt, Shield Network stat upgrade multipliers, Limb Regeneration effect settings, and Stable Mindset Trait mood correction strength.



How it Works & Compatibility

The expanded shield belt series is modified by inheriting from the vanilla `CompShield`. The shields in the network are rewritten with reference to `CompProjectileInterceptor`, constructing a `ShieldNet` class indexed by the `PowerNet` class. Recipes, research projects, etc., are added normally by xml files.

No compatibility issues should arise under normal circumstances.(?)

Compatible with:
  • CE(Combat Extended);

If you run into a conflict with another mod, please let me know in the comments so I can look into it.




Note
This is my first RimWorld mod. Please leave a comment for any bugs, I'll fix them(...maybe?) ♪(´▽`)
23 kommenttia
今天的尾巴也毛绒绒呢  [tekijä] 29.9. klo 14.36 
之前部分反馈中存在的窗口显示异常问题现已于Mod1.0.5版本修复,稍后我会上传更新的版本;
感谢@Icarus的测试帮助!

The UI window display issue reported in previous feedback has been fixed in the latest update (v1.0.5). The updated version will be uploaded shortly.
Special thanks to @Icarus for testing assistance!
FotisP68n 29.9. klo 11.08 
@Keichan0215
I disagree, can never be too op, play with a mech mod like Glitterworld expansion 5 and you'll see
Icarus 29.9. klo 8.38 
先感谢作者,但是我也遇到了分配资源点击后页面会短暂弹出然后消失,只剩下“配置面板”栏的问题,mod全关了只留这一个也会触发,开发者模式开启关闭也试过了,而且没有任何报错,很神秘
懒光 28.9. klo 4.26 
轻松简单就好,我就是来欣赏小人们快乐生活的
WarezCrawler 28.9. klo 2.28 
Thanks for the answer.... I will have them burned :steamthumbsup:
Darjeeling_ 28.9. klo 2.14 
真不错:mhwgood:
今天的尾巴也毛绒绒呢  [tekijä] 28.9. klo 1.22 
@WarezCrawler The "Effect Applier" is a background item used internally to apply equipment-based effects to roles through other means (like Hediffs). It is not intended to be obtainable to players and should not appear in-game under normal circumstances. Its presence indicates a bug.:steamfacepalm:
I forgot to remove its trade tags.
WarezCrawler 28.9. klo 1.03 
What does the "Effect Applier" do, and how does it function? If it is descibed somewhere, I cannot locate it.
今天的尾巴也毛绒绒呢  [tekijä] 28.9. klo 0.15 
@LikewiseHH This is indeed a puzzling issue. I still cannot reproduce it on my end, can you reproduce this issue 100% of the time when you follow those specific steps? How about verifying your game files via Steam?
今天的尾巴也毛绒绒呢  [tekijä] 28.9. klo 0.10 
@KeiChan0215 Would adding a configurable global energy loss multiplier in the mod settings be a good solution? I can push a simple update to add this.