Barotrauma

Barotrauma

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25. sep. kl. 16:45
1 ændringsbemærkning ( vis )

Abonner for at downloade
More Orders

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Increase order limit from the base of 3 orders per character to 6. Works well in singleplayer, but I have not tested it in multiplayer. According to another player who has used the mod, it works in multiplayer, but I make no guarantees.

Most of the credit goes to Nupaska for this (see original template they made here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3566197171). I kinda just tweaked the icon scaling so the icons displayed properly instead of being shrunken down into nothingness, and bumped the order count up to 6 from the 4 the template is set to. There are still some quirks in regards to how the icons display, but it's functional.

Requires LuaCsForBarotrauma, and as it relies on C# scripting, it requires you enable that in the LuaCsForBarotrauma settings.
21 kommentarer
Foxxie 29. sep. kl. 3:42 
Works in multiplayer
Moon-Shadow 28. sep. kl. 22:47 
Your mod is good.

For Players If 6 slots are enough for you and the "Smart Bot AI" isn't working, or for multiplayer games with friends where bots are present but 6 command slots are sufficient and a better AI isn't necessary.

In all of these cases, a group command to send everyone to the submarine would be useful.

So if someone doesn't want to use "Smart Bot AI".
Electroneer  [ophavsmand] 28. sep. kl. 22:35 
It should work with this mod, I recently completed a full SP campaign using them together.
Moon-Shadow 28. sep. kl. 20:47 
Smart Bot AI

The link doesn't work because there are brackets at the front and back. It always redirects to the browser with a warning that it's blocked due to a virus, even though it leads to a Steam mod in Steam.

That's why I separated the address from the brackets, and it worked in Steam.
Moon-Shadow 28. sep. kl. 20:42 
Okay, I'll download it, I've already read through it, and I hope it works with your Mod.

A group command for entering the submarine is enough. I don't know which other group commands would be useful.

The mod is Good, has what something that many people always find annoying when you have reactors that use multiple fuel rods, but the bots take them all out when they have the command to fill the reactor.

Using musical instruments and buffs finally means you don't have to build something within 10 seconds when you use the assistant to buff something to build something with the mechanic.

And an the end, the info: You dock that everyone is in the submarine instead of appearing at the station, Very Good.

It would also be good if your mod got a group command. / And maybe a remember command, but it should be set as an option, especially if it doesn't work so well.
Electroneer  [ophavsmand] 28. sep. kl. 19:38 
@Moon-Shadow, regarding your issue with wanting your bots to stay on the submarine at stations, I'd recommend Smarter Bot AI (https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3343911734) , as it has a feature explicitly for doing just that.

Not too sure how feasible keeping inactive orders around through level transistions/loading from a save would be, but I'll give it a look. From what I've seen, sending out group orders should be pretty doable, I'll look into that as well.
Moon-Shadow 28. sep. kl. 8:43 
It would be useful if you could implement a way to prevent inactive commands from being deleted when docking and undocking, or when saving and loading.

And of course, they don't automatically become active. / Except for the command for going into the submarine when you dock or loading the save game when you are at a station, but it is enough if they are not deleted and you only have to click on them.

This has been bothering me ever since I started playing the game, a few versions before the end of the EA phase.
Moon-Shadow 28. sep. kl. 8:29 
Send crew to submarine.

It would be enough for me to have this command as a group command.

The problem with this command is that it doesn't stay in the bar. When you undock, self on Save and Load, it gets deleted because it's inactive. All inactive commands in the list are deleted, so you can't turn things on and off. Everything has to be on before you dock or undock. And this command only works if someone isn't in the submarine.

If commands weren't deleted, just because they're inactive when you undock, that would be good with this mod, too, since you can have 6 commands here, so it doesn't take up any important space.

And this command is then only activated by clicking, and when crew arrives in the submarine they become inactive, they go to their places and do not run around, and undocking and saving and loading does not delete inactive commands.
life4trinity 28. sep. kl. 2:44 
I agree @Moon-Shadow, a way to send a command to every bot would be super useful as well.
Moon-Shadow 27. sep. kl. 23:54 
I'll check, because I'm intentionally only giving each Charakter 2, since I need one free slot to send them to the submarine.

So the mod is actually quite useful, since I can use the 3 original slots instead of just 2, because one has to be free.