安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
For Players If 6 slots are enough for you and the "Smart Bot AI" isn't working, or for multiplayer games with friends where bots are present but 6 command slots are sufficient and a better AI isn't necessary.
In all of these cases, a group command to send everyone to the submarine would be useful.
So if someone doesn't want to use "Smart Bot AI".
The link doesn't work because there are brackets at the front and back. It always redirects to the browser with a warning that it's blocked due to a virus, even though it leads to a Steam mod in Steam.
That's why I separated the address from the brackets, and it worked in Steam.
A group command for entering the submarine is enough. I don't know which other group commands would be useful.
The mod is Good, has what something that many people always find annoying when you have reactors that use multiple fuel rods, but the bots take them all out when they have the command to fill the reactor.
Using musical instruments and buffs finally means you don't have to build something within 10 seconds when you use the assistant to buff something to build something with the mechanic.
And an the end, the info: You dock that everyone is in the submarine instead of appearing at the station, Very Good.
It would also be good if your mod got a group command. / And maybe a remember command, but it should be set as an option, especially if it doesn't work so well.
Not too sure how feasible keeping inactive orders around through level transistions/loading from a save would be, but I'll give it a look. From what I've seen, sending out group orders should be pretty doable, I'll look into that as well.
And of course, they don't automatically become active. / Except for the command for going into the submarine when you dock or loading the save game when you are at a station, but it is enough if they are not deleted and you only have to click on them.
This has been bothering me ever since I started playing the game, a few versions before the end of the EA phase.
It would be enough for me to have this command as a group command.
The problem with this command is that it doesn't stay in the bar. When you undock, self on Save and Load, it gets deleted because it's inactive. All inactive commands in the list are deleted, so you can't turn things on and off. Everything has to be on before you dock or undock. And this command only works if someone isn't in the submarine.
If commands weren't deleted, just because they're inactive when you undock, that would be good with this mod, too, since you can have 6 commands here, so it doesn't take up any important space.
And this command is then only activated by clicking, and when crew arrives in the submarine they become inactive, they go to their places and do not run around, and undocking and saving and loading does not delete inactive commands.
So the mod is actually quite useful, since I can use the 3 original slots instead of just 2, because one has to be free.