Crusader Kings III

Crusader Kings III

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Geographical Features of the World
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7.025 MB
9 月 25 日 下午 1:22
10 月 7 日 上午 2:29
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Geographical Features of the World

在 Mightus 的 1 个合集中
ECCOM - Extraordinarily Compatible Collection of Mods
27 件物品
描述
Hey, so for a while now I've been kinda annoyed by how province development was unreasonably attached to terrain type, and because of that how some regions are weaker than they historically should be; and so I've decided to make this lightweight mod that adds modifiers and unlocks some buildings for various geographical features.

Currently the Modifiers added are:
- Three levels of Natural Harbour distributed around the world
- Three levels of Trade Convergence modifiers, similarly distributed as Natural Harbours
- Modifiers for Upper and Lower Nile
- Po Valley in Northern Italy
- Various modifiers for other parts of Italy
- Ganges and Indus Valleys
- Low Countries
- Silesia
- Vistula
- Rhineland
- Danube
- Forests of Eastern Europe
- Agricultural Modifiers for Persia, Levant, Maghreb
- Himalayas
- Modifiers for various regions of France
- And also modifiers for various regions of Iberia

As a bonus this mod also removes Greek "backwater" modifiers, cause I find them weird, and they are basically unremovable in vanilla due to insane development requirement.

I very much encourage you to give me more suggestions for new geographical features (perhaps even negative ones), for regions you feel might be misrepresented, because I intend on expanding the mod.

Now you can also get Chinese translation here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403925213
And Korean translation here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3578021325
57 条留言
Mightus  [作者] 10 月 21 日 上午 9:18 
The only issue with overlaping files this mod might have is if there is another mod that affects buildings, so try loading it below that
RunoBruben 10 月 21 日 上午 8:37 
What's the recommended load order? I can't make this mod work.
Averious ღ 10 月 17 日 上午 3:21 
Looks like that worked, thanks
Mightus  [作者] 10 月 17 日 上午 12:55 
I can't 100% guarantee it, but I think it can somewhat work if you use: "effect geo_fetures_apply_effect_test" in debug console
Averious ღ 10 月 17 日 上午 12:33 
I'm assuming this won't work if added mid-save yes?
Mightus  [作者] 10 月 15 日 下午 6:59 
None that I know about
Kaiido 10 月 15 日 下午 6:58 
is there a french translation ?
Mightus  [作者] 10 月 7 日 上午 2:24 
Maybe one day Paradox will overhaul building system to be more dynamic, but for now thanks for enjoying the mod :>
The Emperor's Chosen 10 月 6 日 下午 6:30 
wow, how is this not in the base game, what an amazing idea!
Mightus  [作者] 10 月 2 日 下午 1:53 
@FiveTonMonkey
Oh, and thanks