Sid Meier's Civilization VI

Sid Meier's Civilization VI

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区域:市镇
   
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46.031 MB
9 月 25 日 上午 1:09
9 月 30 日 上午 12:00
5 项改动说明 ( 查看 )

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区域:市镇

描述
本mod为定制mod
包含了一个新的区域和6个新建筑,在远古,工业,现代分别有着不同模型。
市镇

每回合+2食物,+2生产力,+2信仰值
相邻单元格提升的魅力:0
掠夺奖励:金币

相邻加成:无

公民收益(每位公民):
+1金币,+1信仰值,+2食物,+2生产力

贸易收益:
国内目的地
+1信仰值,+1金币,+文化值,+1科技值
国际目的地
+1食物,+1生产力

科技:
制陶术

生产力消耗:
基准花费,30生产力

维护费用:
基准花费:1金币

解锁建筑:
农林园(+3食物,+2住房,+1公民槽位)(制陶术)
纪念园(+2信仰值,+3宜居度,+1公民槽位)(占星术)
贸易园(+2金币,+1贸易路线容量,+1公民槽位)(航海术)
工业园(+2生产力,+1住房,+1公民槽位)(采矿业)
科技园(+2科技值,+1贸易路线容量,+1公民槽位)(写作)
文艺园(+2文化值,+2宜居度,+1公民槽位)(写作)
26 条留言
ekhngalg 10 月 10 日 上午 7:05 
有点太正义了,打上后一个市镇顶的过圣地+工业区+商业区,无论ai还是玩家都动不动几千信仰和金币,城市人口也狂飙,甚至改良都不上人口了,全在当市镇专家
Andre Merrick 10 月 1 日 下午 5:26 
Hey there, it is indeed working for me, but only after I did the following once you made updates.

I had to delete the mod folder and re-download.

That folder is here:

SteamLibrary\steamapps\workshop\content\289070\3574374656 "Siqi_District".
fsupple1 9 月 30 日 下午 12:09 
I installed it and it is working fine. I like it and seems to really assist in getting new cities off to a good start. I echo previous comment. Thanks for not giving up. This is a really good addition to the game. I gave a 'Thumbs Up."
ᓚᘏᗢ 9 月 30 日 上午 11:44 
It works on my end now. Thanks for not giving up. This is a GREAT mod! :steamthumbsup:
PassosRJ 9 月 30 日 上午 9:23 
Now it is working perfectly!
糸七  [作者] 9 月 30 日 上午 12:32 
I have once again tentatively tried to fix the graphics issue and tested it on other computers where this problem had occurred before. Maybe it is fixed?
nadieboy0916 9 月 29 日 下午 7:06 
Same problem. Graphics are not showing.
Andre Merrick 9 月 29 日 下午 2:28 
I've tried removing all of my mods... and having JUST this one, it still doesn't show up. I've tried changing the resolution.. still... nothing but a blank spot on the ground.
ᓚᘏᗢ 9 月 27 日 下午 9:51 
When you test do you have other mods installed or do you have a clean install that you use to develop and test your mods?
糸七  [作者] 9 月 27 日 下午 8:25 
I think this is unrelated to mod conflicts. This issue has actually been widespread in my mod for a while; I just haven't found a good solution. The main problem is that I haven't been able to reproduce it.