MADNESS: Project Nexus

MADNESS: Project Nexus

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arena
标签: Difficult, Hardcore
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9 月 23 日 下午 11:18
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在 Synthc4t 的 2 个合集中
Madyln's Stuff
27 件物品
Harder Sell
22 件物品
描述
You thought it was over, didn't you?
Introducing NEOFUTURE.
Everything must come to an end at some point. You are no exception.

Unit variants, brand-new units, several new weapons, and triple the enemies. They do not fear you, for you should fear them.

Any enemies wearing all-black gear have their elemental polarities randomized on unit spawn with no indicator. The hidden stat bonuses will be your only help in figuring them out.

Incompatibilities:
Fun
Casual gamers (im very sorry)
Those who lack patience
Your hirelings
Thriving military businesses
100+ Imprint playthroughs
Currently living
Status Quo
Mental health
Primitive gunpowder-based technology
Stability
Armor values under 70
Characters controlled by a player
16 条留言
Synthc4t  [作者] 10 月 13 日 上午 2:21 
to defeat VOCOM Juggernauts, you need to remove the obstruction between their armor plating and the weakpoint that allows for you to destroy their armor with C7#. my suggestion: try heavy swings with melee weapons.

also, the bug you encountered in the later waves is likely due to using improvised weapons executions and throwing melee/ranged weapons at enemies. due to the sheer length of the stage, i would recommend trying to keep doing anything like that to a minimum.
the evil barber 10 月 12 日 下午 4:15 
Very enjoyable mod, I love the difficulty this one brings even with absurdly powerful C&O origins, definitely one of my favourite mods that obviously had a lot of passion put into it.

Although at waves 18-23 the C7's seemed unable to explode the armored corpus of the juggernauts, this might just be me being stupid but attempting to execute with C7 in hand will not do anything. But instead the juggernaut will do it's normal counter-execute attack, unless you're supposed to go about it in a different way I don't know how it's possible to kill the Juggernauts without a cheat menu. Apologies if there was a proper way to do this that didn't involve executing.

Additionally, for any reason, I became completely immune to any ranged weapon on wave 23 and later on in that wave all of the enemies became immune to unarmed? Maybe it has to do with me playing as the Carnivore origin from C&O. But it is quite a strange bug I ran into.
Synthc4t  [作者] 10 月 10 日 上午 8:29 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
a_miste_man 10 月 9 日 下午 10:38 
fun fact! me and Synthc4t were in a VC together and she told me the backstory about how this came to be. all i gotta say is:

Thanks a lot, Neo... THANKS A LOT.
Synthc4t  [作者] 10 月 9 日 下午 4:07 
oh, the breachers (and respective variants) SHOULD be dropping C7# instead of C4, i'll look into that real quick
Ben Juan 10 月 9 日 下午 2:02 
CriticalHitOnMyEx. to be fair, it's clear that this stage is meant to not be even remotely fair, no matter what
Ben Juan 10 月 9 日 下午 1:56 
damn my grammar really was off on the second comment,
Ben Juan 10 月 9 日 下午 1:54 
i for got to mention, all this if from wave 23
Ben Juan 10 月 9 日 下午 1:54 
after 10 death and 3 crashes by memory overload, i think i founded the unbeatable part, i don´t know if is intentional or not, but the unites that drop you explosives only drop you C4, wich is useless against the Juggernaughts bc C7 is needed to tear od their armor,i think i only option here if that issue is intentional is to be lucky with the possitioning and drop the Juggernaughts to the pit
CriticalHitOnMyEx 10 月 9 日 上午 11:08 
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BULLSHIT