Stationeers

Stationeers

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Beef's SEGI Plus
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1.951 MB
9 月 23 日 下午 9:33
10 月 12 日 上午 6:14
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Beef's SEGI Plus

描述
Beef's SEGI Plus
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

There is an in-game config menu with F11.

A modified version of SEGI (Sonic Ether Global Illumination) for Stationeers with shader fixes and performance options.

- 4 quality presets (Low/Medium/High/Extreme)
- Lightweight Mode that voxelizes only emissive objects for maximum performance at the cost of more light leakage
> This lightweight mode is independent from the quality preset, so can be enabled/disabled to find the best balance for you
- Automatic day/night ambient lighting that adjusts based on sun position
- Modified SEGI shaders to work properly with Stationeers rendering

Built upon the work of
Sonic Ether (original SEGI): https://github.com/sonicether/SEGI
Erdroy (initial Stationeers port): https://github.com/Erdroy/Stationeers.SEGI
and Vinus (previous implementation): https://github.com/TerameTechYT/StationeersSharp/tree/development/Source/SEGIMod

Configuration available through F11 in-game menu, StationeersLaunchPad config, or BepInEx config files.

Source Code: https://github.com/TheRealBeef/Beefs-Stationeers-SEGI-Plus
62 条留言
BOJangles 10 月 22 日 下午 7:39 
@LTL King
>Download BepInEx
>Unzip all files/folders in the BepInEx Zip into the main game directory
>Inside the folder named "BepInEx", create a new folder named "plugins"
>Download StationeersLaunchPad
>Unzip the folder in StateioneersLaunchPad into "plugins"
>Subscribe to workshop mod
>Launch game via Steam
Done! This is how I installed mods, including this one. Will work for you too, feel free to reply if you need more info.
LTL King 10 月 20 日 上午 11:49 
I don't have any manually installed mods.
If you are author of bepin. Stating like that but removing the "for instance" part
Makes more sense.

So how do I get this mod to work?
Download bepin. Extract into folder.
Sub to mod.
....
IAmTheRealBeef  [作者] 10 月 20 日 上午 11:44 
If you have manually added mods you can add them into the local mods folder - for instance when I am developing mods my compiler saves the project to this folder. For everything else (and for users), Steam workshop is much easier/better as it handles adding/removing mods when you subscribe/unsubscribe as well as updating them.
LTL King 10 月 20 日 上午 11:41 
@IAmTheRealBeef
I did double check the install instructions multiple times.
I only mention the mod folder because on the instructions it mentions a mod folder.

Install into the same folder as rocket.exe
Run game.
Now what. It doesn't work.
LTL King 10 月 20 日 上午 11:33 
If you don't need a mod folder.
What's this about? It's not in the install instruction but it's there.
I check if there is a mod folder. Not there.
Ok then I should be fine.
Then what goes into the mod folder?


Usage

Install mods into %HOME%/documents/my games/stationeers/mods or download them from steam workshop.
Start game. Mods will automatically load
If you want to reorder or enable/disable mods, click the loading window at the bottom when the game first opens
Mod will auto be updated unless otherwise chosen in configuration.
IAmTheRealBeef  [作者] 10 月 20 日 上午 11:27 
@LTL King There won't be a mod folder in there, Stationeers Launchpad loads it from the workshop. I can recommend double-checking the install instructions from https://github.com/StationeersLaunchPad/StationeersLaunchPad

@Pch91 I wish! This will be much more complex to implement as a mod than even the SEGI mod, better for the devs to fix it unfortunately
LTL King 10 月 20 日 上午 11:07 
I can't get this to work.
I've tried verifying files.
I don't have a mod folder in any of the folders.
https://prnt.sc/7mAthA71BpxA
Pch91 10 月 18 日 上午 8:53 
It would be interesting to remove the bug that light passes through the block joints, this makes a completely closed base look like it is closed when it is daylight.....
IAmTheRealBeef  [作者] 10 月 17 日 下午 11:53 
You have adaptive performance mode to try the balanced or reduce distance first strategies. If you think lightweight mode looks like crap you probably didn't try reducing the gains/brightnesses with it, although of course it is less good than with it disabled.

There is only so much to do with SEGIs approach you can do performance-wise as it's a good looking but also fairly demanding method.
Tuittu 10 月 17 日 下午 11:30 
Looks good in the game, but FPS takes a big hit. Lightweight mode looks like crap. RTX 4080.