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>Download BepInEx
>Unzip all files/folders in the BepInEx Zip into the main game directory
>Inside the folder named "BepInEx", create a new folder named "plugins"
>Download StationeersLaunchPad
>Unzip the folder in StateioneersLaunchPad into "plugins"
>Subscribe to workshop mod
>Launch game via Steam
Done! This is how I installed mods, including this one. Will work for you too, feel free to reply if you need more info.
If you are author of bepin. Stating like that but removing the "for instance" part
Makes more sense.
So how do I get this mod to work?
Download bepin. Extract into folder.
Sub to mod.
....
I did double check the install instructions multiple times.
I only mention the mod folder because on the instructions it mentions a mod folder.
Install into the same folder as rocket.exe
Run game.
Now what. It doesn't work.
What's this about? It's not in the install instruction but it's there.
I check if there is a mod folder. Not there.
Ok then I should be fine.
Then what goes into the mod folder?
Usage
Install mods into %HOME%/documents/my games/stationeers/mods or download them from steam workshop.
Start game. Mods will automatically load
If you want to reorder or enable/disable mods, click the loading window at the bottom when the game first opens
Mod will auto be updated unless otherwise chosen in configuration.
@Pch91 I wish! This will be much more complex to implement as a mod than even the SEGI mod, better for the devs to fix it unfortunately
I've tried verifying files.
I don't have a mod folder in any of the folders.
https://prnt.sc/7mAthA71BpxA
There is only so much to do with SEGIs approach you can do performance-wise as it's a good looking but also fairly demanding method.