潜行者2:切尔诺贝利之心

潜行者2:切尔诺贝利之心

评价数不足
Locksmith
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
400.158 KB
9 月 23 日 下午 8:11
1 项改动说明 ( 查看 )

订阅以下载
Locksmith

描述
Requires patch v1.6 or later

Open locked padlocks, keypad locks, doors and vaults just by interacting with them normally using the assigned Interact Button for Keyboards or Gamepads.

New in version 2.0
  • Lockable Doors -- You can now lock doors which contain a locking mechanism or doors which have previously been unlocked.
  • Bunker Doors -- Bunker doors are once again interactable. Be patient, some take a while to actually start opening.

USAGE
KEYBOARD
[SHIFT] + [F]
Lock/Unlock any interactable and lockable door/bunker/keypad
[SHIFT] + [;]
(Without an interaction prompt) Lock/Unlock any interactable and lockable door/bunker/keypad

GAMEPAD
<SPRINT> + (X)
Lock/Unlock any interactable and lockable door/bunker/keypad

VIDEO DEMO
https://youtu.be/4RWYB32KWdI

SUPPORT
Nothing I make, share or design will ever be sold and I will never enable or allow any ads to the extent that I can prevent them.

If you would like to support my efforts here then consider buying me a coffee (energy drink):

BuyMeACoffee[coff.ee]
6 条留言
WindyBlod 10 月 1 日 上午 10:34 
@rbwadle - it seems I was premature in my assessment. Plain F key is unlocking a panel on a red container in the Cooling Towers region without prompting for a code. In which case could I also request a purely (re)lock option or alter the mod to do nothing with the F key without SHIFT. Thanks.
WindyBlod 10 月 1 日 上午 3:51 
@rbwadle Cheers!

As regards "...I could look into maybe putting a game tag on each door that you lock to make sure you can unlock it again...."

Personally, it's not like I'd ever hit Shift + F by accident but it would guard against knowing which doors I'd legitimately already unlocked "legally". Yes, I could be that forgetful! :lunar2019laughingpig: Either way no biggie, thanks.
rbwadle  [作者] 9 月 30 日 下午 5:20 
@WindyBlod, you're right. I copied an old nexusmods description on accident from before I changed the interaction of the mod. I will update the description to reflect how it actually works now.

@Corgi_Julas, Hmm. My first thought is that if you have the ability to lock any door but not unlock it then you would just lock yourself out of that door permanently. I could look into maybe putting a game tag on each door that you lock to make sure you can unlock it again. Or perhaps including a toggle to switch between the ability to lock/unlock or just lock. It would certainly be a configuration option in this mod and not an entirely separate mod though. Thoughts?
WindyBlod 9 月 25 日 上午 8:32 
Ok I've actually used it and it's not a magic F key. Shift + F does the magic.

Great mod, thanks :) I love locking doors.

@Corgi_Julas +1 to a sleeping bag or just being able to re-use existing beds in the world.
Corgi_Julas 9 月 25 日 上午 5:38 
Brother can you make lock only version? Locking doors + sleeping bag mod sounds like true immersion for me
WindyBlod 9 月 24 日 下午 1:56 
Am I getting this right... any door that's locked will be opened by the default key 'F' irrespective of whether you should be able to open it (i.e. even when you don't have the key)?

I love the option of re-locking already opened doors, I've often wished I could do that but I don't want to magically unlock doors using the default key 'F'. Cheers.