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语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
@Kill.Murphy, I see you are as obsessed with this game as I am, Glad to here you dig the mod!
@Truckin, you are correct, you can get to places well before you are supposed to and bypass some quest triggers. However, the same can be said for the inverse where there are times you are locked in an area or sublevel from which you are prevented from progressing.
@BlasterToad, there is already teleport point for the SIRCAA building entrance, are you referring to the spot south of the circular wall that surrounds the SIRCAA complex? just before the checkpoint?
@Винторезов, currently modifying the localizationDB is not supported in the SDK. GSC is working to fix that. When they do I will see what can be done to add the 10 other languages besides English that the game supports.
I would not recommend this mod for a player that does not know when to NOT teleport, you could easily mess up some quests that trigger based on walking at certain locations/set points.
Thanks for the work done, great mod.