Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

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Activated Ranged Suppressant Extinguisher
   
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标签: Mods
文件大小
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更新日期
15.740 MB
9 月 22 日 下午 7:09
11 月 5 日 下午 4:14
4 项改动说明 ( 查看 )

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Activated Ranged Suppressant Extinguisher

描述
What is this?
This mod adds the Fire Control Bunker POD to the game. This is a 3x3 size part which is essentially an oversized Ranged Fire Extinguisher.
Designed to help combat large scale fires and thermal issues, without needing loads of fire extinguishers and crew.

Features
The Control Room Bunker is a housing frame for an under-slung Personal Operations Deck (POD), equipped with highly specialised defensive equipment.

The Activated Ranged Suppressant Extinguisher utilises fire extinguishers as ammo. It will slowly charge with foam, which can then be spread over a large surrounding area when directed to 'shoot'. Can charge faster if receiving a buff from any adjacent factories.

The Armoured Sight Shell acts as an EMP lightning rod reducing the effect. Also makes the part extremely durable.

The POD has limited command and control capabilities, providing sight and radar, and is dynamo powered to be fully self-sufficient. The part helps to keep shields/thrusters active with command points so you can limp the ship back to a base, possibly after a surrender, for extensive repairs.

Mod has Tech unlocks for both Career and Build & Battle modes.
ALT-K has been set as a default keybinding to force fire the part.

If you want lots of FIRE based weapons to pair with this mod I advise using my Plasma Weapons Redux ..

See screenshots for pricing...
Screenshots may contain other mods.
Screenshots might not be up to date with actual game code.

~~ Confirmed working post MELTDOWN/SOUNDS update 0.30.1 ~~
Overclocking slightly changes the parts behaviour.
The POD no longer needs fire extinguishers delivered and can instead fabricate its own much like a normal fire extinguisher station. Unlike most overclocked parts the POD can fully regulate it's own heat production, remaining heat neutral when overclocked.
Overclocking also allows it to funnel thermal heat through it's detached vacuum-tunnel construction, rapidly cooling the fumes and harmlessly expelling to space. However, this comes at the price of not being able to connect to any and all other heat networks (via pipes for example) and making the foam storage charge slower.

Known Issues
Occasionally gets 'stuck' after Overclock is turned off, where no new Fire Extinguishers are requested/delivered. This will be because there is foam still in storage and should be able to be resolved by utilising the Force Fire button to empty the tank. When the foam is gone the part should start requesting again.

Targeting parts does nothing. The Fire Mode toggle is there basically for setting to continuous fire or off and was required as part of the force-fire/overclock and extinguisher-weapon setup.
It can not auto-detect fires. It needs to be set to continuous fire, or manually activated by force-fire. I highly recommend assigning these to a "weapon group" (Ctrl+#number to set, #number to select).

Credits
Many thanks to Kroom for the sprites I kitbashed.
HUGE appreciation to AzicMiner for helping me resolve the range fire reduction issues
Many thanks to the MEME and Cosmoteer discords for help, advise and suggestions.

~ Enjoy !! and please buy me a Cuppa Tea[buymeacoffee.com].
20 条留言
VHSSerenity 11 月 5 日 下午 5:36 
i didnt understand what it meant, or, i was just blind, i dont remember it saying that before
RustyDios  [作者] 11 月 5 日 下午 3:45 
Did you read the known issues section ?
VHSSerenity 11 月 5 日 下午 3:21 
im assuming not though
VHSSerenity 11 月 5 日 下午 3:21 
i had gotten the impression it would fire when fire is detected, unless, it does that when you set it to constantly fire
RustyDios  [作者] 11 月 5 日 下午 2:37 
-- Updated the name, added a small section to the "known issues" block detailing a 'how to use' type scenario.
RustyDios  [作者] 11 月 5 日 下午 2:30 
well, because you set to auto-fire mode and then it handles itself. I'm sorry I couldn't get it to be on the infinite-fire-mode from placing it down.

But yes, I agree that it can be misleading. Sorry for any confusion caused or ships caught in flames and destroyed when that could have been prevented.
VHSSerenity 11 月 5 日 下午 2:23 
why is it called "auto" in the name when it isnt automatic, thats quite missleading, whats the even point of having it if you have to manually do it?
rafalsitar 9 月 30 日 上午 5:22 
you misread my tone. I ain't disappointed. In fact I'm already subscribed because the mod itself is in fact a neat addition. Just the fact it's called "Fire Control Bunker". Neither am I confused about what it does. Just that in the navy, and space is inspired by navy quite a bit, "Fire control" in naval applications usually means in fact a system designed to detect, track, and engage targets, whether they are in the air, on land, or on the sea. [en.wikipedia.org] I'm sorry if it sounded belligerent, I was trying to not make it sound so but it seems like I failed. Also, I made that comment before subscribing and oversaw that it wasn't called "fire control bunker" but instead "Control Room Bunker." That was an oversight on my side and I apologize. Honest mistake. We do not need to get all fired up because of it.
RustyDios  [作者] 9 月 28 日 下午 9:11 
Nah.

If you looked at the mods actual name, or read any of the description there would be no confusion over what this mod does. Plus the mod does *exactly* what it says fire control, as in the big orange flame stuff [fire] being suppressed/put out [control].

Of course if all you did was look at the 1 preview image, and got disapointed, then I can't help that....
rafalsitar 9 月 28 日 下午 12:04 
Mate, fire control usually in the navy (and spaceships are inspired a fair bit by navy) means a bunch of sensors and computers to make accuracy of weapons better. My suggestion would be to either rename the thing or maybe use your supreme coding skills to make a fire control system mod that increases fire rate, accuracy and range how about that man