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PG_EntityComponents.sbc
<?xml version="1.0" encoding="utf-8" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<EntityComponents>
<!-- Pistol Gun -->
<EntityComponent xsi:type="MyObjectBuilder_InventoryComponentDefinition">
<Id>
<TypeId>Inventory</TypeId>
<SubtypeId>AmmoFilterSmallPistolGun</SubtypeId>
</Id>
<Size x="0.4" y="0.4" z="0.4" />
<InputConstraint Whitelist="true" Description="Pistol Ammo" Icon="Textures\GUI\Icons\FilterAmmo5.54mm.dds">
<Entry>
<TypeId>AmmoMagazine</TypeId>
<SubtypeId>SemiAutoPistolMagazine</SubtypeId>
</Entry>
</InputConstraint>
</EntityComponent>
</EntityComponents>
</Definitions>
PG_EntityContainers.sbc
<?xml version="1.0" encoding="utf-8" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<EntityContainers>
<!-- Pistol Gun -->
<Container>
<Id>
<TypeId>SmallGatlingGun</TypeId>
<SubtypeId>PistolGatlingGun</SubtypeId>
</Id>
<DefaultComponents>
<Component BuilderType="MyObjectBuilder_Inventory" SubtypeId="AmmoFilterSmallPistolGun" ForceCreate="true"/>
</DefaultComponents>
</Container>
</EntityContainers>
</Definitions>
And same. Which is why I made it. Also I think it could help players defend themselves from modded NPCs and Pirates xD
Keep in mind that other people are also allowed to use the mod files and make their own versions as well
No it is not a weapon core mod, otherwise I would have added weapon core as a required mod item you would have had to download