安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Thank you.
For stowing both hands, I'll have to think about it. I could probably add a modifier key for that (shift or control).
A new prerelease build is up on the GitHub with the below feature for Inventory Select and a fix to moving items when they're currently constructing. Wanted to get in some testing before releasing it.
Thank you so much for this long-awaited, wonderful mod!
Is there a small bug. Is it okay if I report it here? Or should I post it on GitHub?
1) If the building hologram is active and Smart Stow is used, the item goes into inventory, but the hologram doesn't disappear, and left-clicking it produces the error [EXCEPTION] nullreferenceexception: object reference not set to an instance of an object. It's not critical, of course. But if a pipe bursts somewhere, something's on fire, and I'm running around like a headless chicken with a hologram, spamming errors... that just escalates the situation even more :D
And a huge thank you for the EnableSaveLockedSlots option!
It took me a while to find it, though :D But it pairs perfectly with Fixing The Controls!
Fixing The Controls + Inventory Tweaks = 1000000% inventory convenience!!