Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
The party doesn't instantly disappear once the civic is removed, it just becomes very unpopular. It should in theory just slowly lose popularity until it becomes a minor faction or is dissolved due to having too little support, but there's a chance the effect isn't working as intended. I should probably make the decline much more noticeable. I wanted to emulate the party staying around as a remnant due to it's immense influence on the empire even if it loses its grip on absolute power, slowly losing relevance as time goes on. I'll look into it in the next update.
It is theoretically possible, but practically impossible that the party dissolves due to unpopularity while the civic is active. That would require a faction MUCH more popular than it to exist, which the vanilla game doesn't have, even with the other special factions.
- Updated 'Warrant of Trade' Origin
* Vassal Megacorp can now be fully customized (I had some trouble implementing it the first time, thus the original BAD implementation)
* Vassal Megacorp now starts with a Science ship and a Construction ship
- fixed localisation tag issues with Welfare Officers