Tabletop Simulator

Tabletop Simulator

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Bloodborne: The Board Game [Upscaled & Scripted]
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Type: Game
Complexity: Medium Complexity
Number of Players: 4
Play Time: 90 minutes
Language: English
标签: Bloodborne
文件大小
发表于
更新日期
14.299 MB
9 月 21 日 下午 10:43
9 月 23 日 下午 9:34
2 项改动说明 ( 查看 )

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Bloodborne: The Board Game [Upscaled & Scripted]

描述
Bloodborne: The Board Game [Upscaled & Scripted]
Welcome, Hunter, to Yharnam. This mod is an upscaled and fully scripted version of the base game and all its expansions, designed for a smoother and more immersive experience on Tabletop Simulator.

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What's Inside?
This mod includes everything from the core game and all major expansions, so you can dive into a complete Bloodborne adventure right away:

  • Core Game & All Expansions: All content from the base game and expansions like the Chalice Dungeon and Hunter's Dream are included.
  • All Playable Hunters: Play as any hunter from the expansions with all their unique dashboards and abilities.
  • Automated Bags: Streamline your setup with automated bags for campaigns and hunters. Simply drop them on the hunt board or hunter dashboard to get everything you need instantly.
  • Enhanced Visuals: All card and board assets have been upscaled to high resolution for a crisper, more detailed look.
  • Custom 3D Models: Custom 3D models with integrated HP bars have been added for all enemies, bosses, and NPCs to help you track combat with ease.
  • Organizational Mats: Player and hunt board mats are included to help you keep all your cards and components neatly organized.

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A Smoother Hunt
For quick setup and gameplay, all hunter bags are located to the right of the table, and campaign bags are conveniently placed under the hunt board. All campaign bags contain the necessary items to set up and play your game without hassle.

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Credits & Thanks
This mod wouldn't be possible without the incredible work of the following collaborators who provided the original upload material:


We extend our sincere gratitude for their contributions to the Tabletop Simulator community.

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Changelog
23 Sep, 2025
  • Replaced all basic figurines with high-quality custom 3D models for all enemies, bosses, and NPCs.
  • Minor script optimizations and bug fixes.

21 Sep, 2025
  • Initial release.
  • Upscaled all game assets to high resolution.
  • Minor organizational tweaks and scripting improvements.

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Known Bugs
  • The health bar for the 3D models appears attached to the base. To fix this, simply copy or clone the figure, and the health bar will be displayed correctly.
6 条留言
Rytel1006 10 月 11 日 下午 2:59 
Not a fan of how soft some of the AI upscales turned out
Omega  [作者] 9 月 23 日 下午 9:48 
Replaced all basic figurines with high-quality custom 3D models for all enemies, bosses, and NPCs.
flavienledez 9 月 23 日 上午 4:08 
That upgrade would be really nice !!
fasals 9 月 22 日 下午 8:51 
:steamthumbsup:
Omega  [作者] 9 月 22 日 下午 5:14 
Currently, the automation only applies to the first chapter setup. The second and third chapters need to be done manually for now, but we are looking into expanding the automation in the future.
One-Way Road 9 月 22 日 下午 1:27 
Hi there, thanks for the work! It's really nice to not have to squint to read some of the text :D
Is there also scripting/automation for the second and third chapter setup of a campaign, or is that all supposed to be done manually?