Fallen Aces

Fallen Aces

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Madness Project Goon Arena
   
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27.051 MB
9 月 21 日 上午 4:03
9 月 21 日 下午 8:41
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Madness Project Goon Arena

描述
STORY:

Mike finally dealt with the Sheriff but at what cost?
Knocked out and woken up in a unfamiliar room with doors painted with a skull symbol. Time to get this over with.

Description:

Much like Madness Goonbat 2, Madness Project Goon Arena attempts to replicate Madness Project Nexus classic's Arena mode except theirs no infinite waves. The waves system in Madness Project Goon Arena similarly behaves like the Episode 1 Chapter 3 junkyard fight and the custom level 'Boxing Day', meaning waves are more time-based than 'Clear them all'


Suffering from futile struggle?
Heres some tips:
- "there is really no shame in running away from a fight to avoid death."
- Gather up as many resources found in the level BEFORE pressing the button
- Repeating second tip, find every nook and cranny as one of the goons hid their own stash as a secret.


CREDITS:
Level Layout referenced from Madness Project Nexus classic/Madness Project Nexus
Fight or Flight - Cheshyre (Video Trailer/Showcase)
The Day Before - Cheshyre


13 条留言
Brrrrrrrrritscold 9 月 24 日 下午 6:42 
PEEEAK
Splitcoco21  [作者] 9 月 22 日 下午 1:46 
Count the whisky bottles or Glass cups in their respective rooms where the safes are located
cromeforce 9 月 22 日 上午 11:51 
Splitcoco21 where's the codes for the safe's?
Splitcoco21  [作者] 9 月 21 日 下午 8:14 
I'm on my way to decrease amount of enemies, amount of weapons and guns and increasing time.
Then I'll work out how to implement the script system used in Episode 1 Chapter 3 called TargetNeutralised.
LeoLoewy90 9 月 21 日 下午 7:39 
Had a lot of fun piling them up with noclip function and electrocuting them all at once with the vending machine...
thebadeed 9 月 21 日 上午 11:22 
F#ck once the level STARTS most of the weapons are unreachable or downright annoying to get because of the intense enemy spam blocking you from doing ANYTHING
BingAss 9 月 21 日 上午 6:58 
I also noticed that your level has a ridicilous amount of resources scattered everywhere to balance out the extreme enemy spam. That's not really a good level design philosophy. It feels like the game is babying you with a ridicilous amount of items. Having less enemies and less items would probably make the level more satisfying
thebadeed 9 月 21 日 上午 6:53 
Machine gun mooks on the FOURTH wave 💔💔💔
BingAss 9 月 21 日 上午 6:51 
Yeah it's definetly harder then BLOODRUST, not sure if that's a good thing. Ya gotta restrain yourself with those enemy spawns.
Leatherneck 9 月 21 日 上午 5:41 
might be harder than bloodrust