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报告翻译问题
anyone else got this
on the crystal charging step the zombie spawns slow down to like round 1 levels despite being over round 20, one run the first crystal was fine but moving to the second I couldn't get more than 4 zombies to spawn in at the same time without waiting quite a while (got better for a little bit after a round change occurred? not sure if that should happen during this step)
in general playing and also when working through the ee there's a non zero chance that when I get teleported it's just directly into a void where I get insta-killed. tried playing with god mode until this happened and it looked like it was happening on dog rounds and some of the time I could fly back to the map and continue like normal, but other times there was just nothing I could do to fix it
aside from these issues I've really been enjoying the map series, definitely this one the most though!
As for RNG, that’s sort of this maps entire premise - I have however recently made it so that you’re returned to the Vacant River Town on the next teleport after completing a Quest step which requires you to be there, to try and cut down on unnecessary waiting - I hope this smoothens the experience, thanks for playing :^)
Again as I said the map is genuinely visually and gameplay wise unbelievably good, but there is something wrong with either the dog rounds between steps 3/4 or there’s something soft locking it. That on top of constant resets bc of the steps being so reliant on RNG genuinely ruined the map for me. I hope this doesn’t get chalked up to “misunderstanding the step” bc it’s not complicated, it’s broken and soft locking bc of something in the map.
I hope it’s fixed bc besides that it’s a top tier workshop map forsure