边缘世界 RimWorld

边缘世界 RimWorld

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Recipes of the Rim
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Mod, 1.5, 1.6
文件大小
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更新日期
490.626 KB
9 月 19 日 下午 4:46
10 月 20 日 上午 8:54
7 项改动说明 ( 查看 )

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Recipes of the Rim

描述
A whole bunch of recipes for items that aren't craftable in the base game.

No DLC is required, but content will be loaded alongside the respective DLC.

"Yet another recipe mod?!", I hear you say! Well, this is intended to be cleaner, holistic and with ongoing support (I have almost 10k hours with no plans to stop anytime soon). I used Craftable for the longest time, but as I started to learn how to mod things into the game for myself, I was sorry to see the lack of updates as DLC was added to the game.

This mod uses loadfolders, a cleaner way of patching/loading defs into your game. This means that your game will simply not even load defs in the first place should you not have the respective mod or DLC loaded. Begone, foul patchOperationSequence!

Balancing
I largely kept to the rule of balancing most recipes' ingredients with the end item's market value, but disregarded this where I felt the item was so rare/exotic that it commanded a more difficult recipe, for example Gravcore, Persona weapons.
In this regard, I also done my best to make it feel like actual progression and reward, as opposed to just patching in recipes.

If you feel that anything is still too prohibitive, or vice versa - or if I missed anything - please leave me some feedback in the comments.

Known issues
None - it's just research and recipes, not much can go wrong. I tested a 500-mod pack for duplication, didn't come across any issues.

Pop a comment if you come across anything, nothing changes if you don't feedback!

Recipes
  • Defs only loaded if you have the respective DLC.
  • Techprints only present if you have Royalty loaded.
  • Added x5, x10 and x25 Component/Advanced component, same requirements, same ingredients (multiplied by yield)
  • ¹ Eltex Gear stuff not loaded if you have VPE, since it already adds those.
  • ² Shuttle engine made at Garage bench and requires VVE Engine block instead of Gravlite panel/Components, if VVE is loaded.
  • ³ Gravcore stuff not loaded if you have my mod Craftable Gravcore and Mech Chips, since it adds this after 'earning' them by completing the Odyssey MSQ.

Item
Research
Workbench
Ingredients
Reinforced barrel
Mortars (Basegame)
Machining
Steel x150, Uranium x25, Component x5
Synthread x50
Synthread Research x2700
Tailor
Cloth x50, Chemfuel x25, Dye x1
Hyperweave x50
Hyperweave Research x3500, TECHPRINT
Tailor
Synthread x50, Plasteel x25, Dye x1
Plasteel x50
Plasteel Research x3000
Smelter
Steel x50, Chemfuel x75, Dye x1
Neutroamine x1, x4
Neutroamine Research x3000
Drug Lab
Psychoid leaves x2, Herbal medicine x2
Glitterworld medicine x1, x4
Glitterworld medicine Research x3000
Drug Lab
Synthread x2, Chemfuel x2, Neutroamine x2, Medicine x1
Luciferium
Luciferium Research x5000
Drug Lab
Plasteel x5, Chemfuel x10, Neutroamine x2, Glitterworld Medicine x1
Healer mech serum
Healer mech serum Research x5750, TECHPRINT
Drug Lab
Hyperweave x75, Neutroamine x50, Luciferium x3, Glitterworld Medicine x3, Advanced component x5
Resurrector mech serum
Resurrector mech serum Research x7500, TECHPRINT
Drug Lab
Neutroamine x50, Luciferium x5, Glitterworld medicine x5, Advanced component x5, Healer mech serum x2
Psychic foil helmet
Complex clothing (Basegame)
Tailor
Steel x40, Cloth x30
Antigrain shell
Antigrain shell Research x6000, TECHPRINT
Machining
Steel x100, Plasteel x25, Uranium x40, Chemfuel x40, Advanced component x1
Psychic shock lance
Psychic artifacts Research x6000, TECHPRINT
Fabrication
Plasteel x20, Luciferium x1, Advanced component x2
Psychic insanity lance
^
Fabrication
Plasteel x35, Luciferium x2, Advanced component x1
Psychic animal pulser
^
Fabrication
Plasteel x40, Luciferium x2, Advanced component x1
Psychic soothe pulser
^
Fabrication
Plasteel x35, Luciferium x1, Advanced component x1
Persona core
Persona core Research x8000
Fabrication
Plasteel x220, Advanced component x10
Techprof subpersona core
Techprof [...] Research x10000, TECHPRINT
Fabrication
Plasteel x150, Uranium x50, Advanced component x5, Persona Core x1

ROYALTY
Psylink neuroformer
Psylink neuroformer Research x5000, TECHPRINT
Fabrication
Plasteel x30, Luciferium x5, Advanced component x5
Shield core
Shield core Research x2000, TECHPRINT
Smithy
Plasteel x10, Advanced component x1
Psyfocus robe ¹
Eltex gear Research x5500, TECHPRINT
Tailor
Plasteel x40, Cloth x60, Psylink neuroformer x1
Psyfocus vest ¹
^
Tailor
Plasteel x30, Cloth x40, Psylink neuroformer x1
Psyfocus shirt ¹
^
Tailor
Plasteel x15, Cloth x30, Psylink neuroformer x1
Eltex skullcap ¹
^
Tailor
Steel x20, Psylink neuroformer x2
Psyfocus helmet ¹
^
Tailor
Steel x30, Plasteel x25, Psylink neuroformer x1
Psyfocus staff ¹
^
Smithy
Plasteel x60, Psylink neuroformer x2
Monosword
Empire weapons Research x5000, TECHPRINT
Fabrication
Plasteel x75, Uranium x40, Advanced component x5
Plasmasword
^
Fabrication
Plasteel x70, Uranium x50, Advanced component x5
Zeushammer
^
Fabrication
Plasteel x90, Uranium x25, Advanced component x5
Persona monosword
Persona weapons Research x7000, TECHPRINT
Fabrication
Plasteel x75, Uranium x40, Advanced component x5, Psylink neuroformer x1, Persona core x1
Persona plasmasword
^
Fabrication
Plasteel x70, Uranium x50, Advanced component x5, Psylink neuroformer x1, Persona core x1
Persona zeushammer
^
Fabrication
Plasteel x90, Uranium x25, Advanced component x5, Psylink neuroformer x1, Persona core x1

BIOTECH
Deathrest capacity serum
Deathrest serum Research x4000
Fabrication
Luciferium x5, Hemogen pack x30, Advanced component x2
Archite capsule
Archite capsule Research x4000, TECHPRINT
Fabrication
Plasteel x30, Hemogen pack x5, Advanced component x2


ANOMALY
Shard
Shard Research x7500
Fabrication
Twisted meat x150, Bioferrite x150, Advanced component x5


ODYSSEY
Shuttle engine ²
Shuttles (Basegame)
Fabrication
Plasteel x135, Gravlite panel x50, Component x5, Advanced component x5
Sentience catalyst
Sentience catalyst Research x4000
Fabrication
Plasteel x10, Gravlite panel x25, Advanced component x1
Gravcore ³
Gravcore Research x5000
Fabrication
Plasteel x75, Vacstone blocks x75, Gravlite panel x75, Advanced component x10
25 条留言
ChrisB  [作者] 10 月 20 日 上午 9:03 
@联结零壹 I have added this, but please see change notes for my thought process behind the design for it. I am very unlikely to budge on how gated the subpersona core is.

Anticipating pushback on this, if you're dissatisfied with any of the design, please use RIMMSQoL . Open the mod settings, find research/recipe, find the recipe/research added by this mod and do whatever you want to them.
联结零壹 10 月 19 日 上午 3:29 
Can the recipe for Techprof subpersona core be added?
Efrainx117xKill 10 月 13 日 下午 10:57 
Thank you :steamhappy:
ChrisB  [作者] 10 月 13 日 上午 11:48 
@Efrainx117xKill just for you, i made it compatible for 1.5.
Efrainx117xKill 10 月 12 日 下午 10:29 
This may be a silly question but is this compatible with 1.5?
ChrisB  [作者] 10 月 6 日 上午 10:29 
@BigGovernment please send a log, it's definitely yielding 25x advanced components on testing
BigGovernment 10 月 5 日 下午 4:07 
Confirmed. Only the advanced component x25 is yielding x1.
ChrisB  [作者] 10 月 5 日 上午 6:09 
Please check the recipe information and make sure it’s coming from this mod

https://imgur.com/a/Xwfh8ya
BigGovernment 10 月 5 日 上午 3:23 
@chrisb can you verify that the bulk order for advanced/simple components is working for the x25 batch. The others work fine. The x25 only produces 1 for me. Possible mod conflict as always, but mine is pretty lean.
ChrisB  [作者] 10 月 4 日 下午 4:05 
@Amadeus same logic for your earlier comment for Rimfeller. I just don't see the scope aligning