Darkest Dungeon®

Darkest Dungeon®

评价数不足
Regional Enemies - HLM patch
   
奖励
收藏
已收藏
取消收藏
General: Monsters
标签: Patch, New Enemies
文件大小
发表于
更新日期
262.177 KB
9 月 19 日 下午 2:46
10 月 1 日 下午 6:30
2 项改动说明 ( 查看 )

订阅以下载
Regional Enemies - HLM patch

描述
Regional Enemies - HLM patch
This patch allows Home of the Lost Monsters to work with my Regional Enemies mod. Basically, vanilla common enemies spawned from HLM will be swapped with my regional variants. More specifically:
  • Regional cultists will now appear in Weald and Cove
  • Regional skeletons will appear in Weald and Cove

This latest updates includes a couple of significant changes:

HLM recycles one of the enemies from the Sudden Crew boss battle. Since it's contrary to the main goal of my Regional Enemy mods, which is to reduce asset flipping, I removed this enemy entirely and replaced it with my "Drowned Crewman".

The other change was done to the "flesh" type of monsters introduced by HLM, namely:
  • Flesh Vile
  • Flesh Vanguard
  • Flesh Flayer
  • Head Hoarder

These monsters will still spawn in the Warrens, but no longer will they accompany any swine. This to me was also immersion breaking for another reason: these creatures appear to be derived from the vanilla boss "Formless Flesh". In the lore, Formless Flesh hunts and consumes the swine and fought the Swine King almost to the death. So even though it inhabits the Warrens, the swine are terrified of it. They are not allied factions.

As such, these new "flesh" variants will spawn either with each other as a true faction, or with mindless critters such as maggots, burrow worm, or carrion eaters. They can also spawn with my Devoured Acolyte and Ravaged Brawler to imply that the "flesh" creatures were trying to chase them down before we run into the group. After all, these new errant "flesh" variants have human parts so we can assume they consume and integrate humans into themselves instead of pigs.

NOTE: Gameplay to fight the Head Hoarder has not changed, you still need to follow the rules established in the original mod. The only difference is that the "flesh" no longer spawn with swine.

Installation
Hard requirements:
  • Regional Enemies
  • Regional Acolytes
  • Regional Brawlers
  • Regional Skeletons
  • The Home for Lost Monsters
Load this patch above all required mods.

Legal Disclaimer
"Regional Enemies - HLM patch" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.




3 条留言
neIVIesis  [作者] 10 月 13 日 下午 8:20 
@Moon/Void Slime

On second thought I used too strong a language, I'll revise the description to sound less harsh in regards to the Sudden Crew asset flip.

With that said, I agree with you that the game suffers from a lot of asset flipping. It's the very reason that I got into modding this game with my "Regional Enemies" which I intended to do years ago.

As you can see with our previous exchanges, I'm always trying to mitigate this problem of recycling assets through both the game and mods.

I intend to make 3 different versions of each Vanilla Boss as a mod for each level. Each will have having a different look that explains why you face them 3 times. I'm thinking every level they will look more wounded but also more eldricht, as if each defeat removes more of whatever little humanity they had, each time.

And that point I will address the asset flips with Pelagics and Skeletons to use custom models instead.

Just bear with me! :)
Moon/Void Slime 10 月 13 日 下午 8:09 
"HLM recyles one of the enemies from the Sudden Crew boss battle. This to me is completly inmersion breaking, and frankly a lazy approach to making new enemies."

Then remove skeletons from the necromancer, the pelagics from the hag, and the brigands from the cannon.

Boss enemies summon their minions. Minions show up in normal dungeons.
Moon/Void Slime 10 月 13 日 下午 8:08 
". In the lore, Formless Flesh hunts and consumes the swine and fought the Swine King almost to the death. So even though it inhabits the Warrens, the swine are terrifed of it. They are not allied factions.

That is 100% made up lore some one stuck on the wiki btw. It's not actually in game nor true.