tModLoader

tModLoader

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Requiem's Tree Looker
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模组功能: 实用辅助, 体验优化
模组端: 客户端
tModLoader版本: 1.4.4
语言: 英语, 俄语
文件大小
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更新日期
75.609 KB
9 月 19 日 上午 1:16
10 月 20 日 下午 11:26
10 项改动说明 ( 查看 )

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Requiem's Tree Looker

描述
HEY you ever been overwhelmed when trying to keep track of huge crafting recipes?
download this mod then
it adds a keybind that opens a UI to fix all of your crafting tree problems!

hover over the question mark in the UI for a tutorial

THIS MOD IS COMPATIBLE WITH EVERY MOD

works well with recipe browser and magic storage, but technically neither are needed



ЭЙ, ты когда-нибудь испытывал кашу в голове, пытаясь разобраться в куче крафтов?
Тогда тебе нужен этот мод
Он добавляет возможность по одной клавише раскрыть для себя целую карту рецептов и посчитать к ним необходимые материалы

Нажми на знак вопроса в меню мода, чтобы увидеть подсказку

ЭТОТ МОД СОВМЕСТИМ СО ВСЕМИ МОДАМИ

Хорошо работает с Recipe Browser и Magic Storage, но технически ни то, ни другое не требуется


Мод был переведëн SoulMinf. Если вы заметили ошибку или опечатку в переводе, пишите мне в Discord или Telegram по нику soul_minefine

--- 1.1.5
- fixed a bug where all items would break... literally everything... :)
- fixed the keybind name having double spaces in english

--- 1.1
- added russian translation (thanks Кофеварка on steam)
- changed the tutorial with a tooltip like thingy
- mod is now actually client sided
- added percent done text
- Cells now say 999+ when you have over 999 of an item instead of the full number
- UI now checks if you have infinite of items from research in journey mode (credit for idea: Titan on steam)
- added config to toggle checking inventory, magic storage, and journey mode research individually
- show reload button config now defaults to false
- fixed a bug where the UI would keep auto reloading if you had the required amount of a recipe group
- fixed a bug where Raw Ingredient Cells wouldnt be favorited if you had enough of a recipe group item that WASNT the main item (example: 2 lead for a chest instead of 2 iron)
- the reload button now forces a reload when pressed, instead of going by the same auto reload logic
引用自 tModLoader RawIngredientsChecker
Developed By Requiem
63 条留言
captxenu 12 月 1 日 下午 7:59 
Best mod ever created, THANK YOU SO MUCH. Just started a new game, can't wait to do this on things like the Soul of Eternity, Apotheosis, and the Verboten One.
Jota 11 月 2 日 下午 2:08 
peak man, just peak:steamthumbsup:
CorruptedRager 11 月 1 日 下午 6:21 
Ad was peak
MummyMadMan 10 月 29 日 下午 1:44 
Never mind, I read the full description :steamthumbsup:
MummyMadMan 10 月 29 日 下午 1:44 
Hmmm... calamity support?
RequiemTA  [作者] 10 月 26 日 下午 6:08 
@Effi i see, i'd have to add some more features first, even then i really dont know if people would use it, since magic storage exists lol
Effi 10 月 26 日 下午 4:13 
@RequiemTA I meant this feature in Recipe Browser https://www.youtube.com/watch/RWHrjURBkfE Not sure how popular it actually is, but it is a nice feature.
Effi 10 月 26 日 下午 4:06 
@RequiemTA
People might like to craft from your tree UI where all the relevant recipes are there instead of the vanilla UI. I personally don't use it so I don't care, though maybe some players who use Recipe Browser are used to the Craft panel and Craft Button who might prefer it.
RequiemTA  [作者] 10 月 26 日 下午 3:41 
@Effi probably gonna do something like 2, theres a storage component in magic storage that lets the crafting interface take from your inventory, so that isnt an issue
Effi 10 月 26 日 下午 3:31 
@RequiemTA
I guess there's 2 versions that work best for this mod:

1) Do what Recipe Browser does in their Crafting tree menu where there is a button that let's you craft it once it's possible. However it doesn't support getting items from Magic Storage, meaning to craft you'll need to manually take out all ingredients from the storage.

2) Do what "Recipe Browser && Magic Storage" does and autofill the name in the crafting search for Magic Storage *only if it's crafting menu is open*. This has the opposite issue where items in the inventory isn't counted, but that seems like a Magic Storage issue and can be solved by the player Shift+Clicking the items into the storage.

Or you can combine both and have a button that by default does what Recipe Browser does with it's craft button (https://github.com/JavidPack/RecipeBrowser/blob/1.4/UIElements/UICraftButton.cs) but will also prefill the item name it in Magic Storage if the crafting menu is open.