Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Strudeler's Civilizations: Lebanon (Modern Phoenicia)
   
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140.701 MB
9 月 18 日 下午 7:33
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Strudeler's Civilizations: Lebanon (Modern Phoenicia)

在 Strudeler | Tatary 的 5 个合集中
Strudeler's Civilization VI Deluxe and Compatible Items
200 件物品
Strudeler's Civilization VI Deluxe and Compatible Items Lite
132 件物品
Strudeler's Expansions: Historical Civilizations
95 件物品
Strudeler's Expansions: Shahs of the Four Heavens
36 件物品
Strudeler's Expansions: Land of Milk and Honey
42 件物品
描述
Play as the Christian Emir of Mount Lebanon, Bashir II; in Sid Meier's Civilization VI.

Lebanon represents the merging of Phoenician, Aramaic, and Arabic civilization over centuries of Christianisation encountering Arabisation of the Sunni, Shia, and Druze persuasion. Early Lebanon was defined by the Maronite Syro-Phoenicians living around Mount Lebanon and gradually submitting as Muslims or dhimmi to various emirs and sultans. Late into the history of this region emerged certain emirs that both submitted to the Sublime Porte of Konstaninyye and to the old Maronite Church. These Shihab Arabs would define to borders of Mount Lebanon and foster an regional ideal that led to the coexistence of Maronites and Druze. Modern Lebanon, that is one outside the grasp of the Ottomans or France, walks a tightrope of volatile sectarian conflict.

Please support with a like (or dislike) or through Buy Me a Coffee[www.buymeacoffee.com] or Patreon[www.patreon.com].

STRUDELER'S CIVILIZATIONS: LEBANON
  • Part of: Shahs of the Four Heavens, Land of Milk and Honey, and Dancing Dervishes Expansion.
  • Requires: Gathering Storm and Portugal Civilization Pack.
  • Is multiplayer compatible.

    LEADER: BASHIR SHIHAB II
  • Trait - Flourish Like the Cedars of God: Campuses and Holy Sites do not have regular adjacency yields, instead they gain major Science and Faith adjacency respectively from Mountains. Units heal +10 HP when fortified in the borders of an owned city for every Campus and Holy Site in its borders.
  • Agenda - Maronite Emirate: Likes civilizations with high Science and Faith. Dislikes civilizations with low Science and Faith.

    CIVILIZATION: LEBANON
  • Trait - Phoenician Timber: Cities gain an Amenity for every Religion with at least 3 Followers. Cities with a Lumber Mill gain +1 Amenity. Lumber Mills grant +1 Faith when at peace and +1 Gold when at war.
  • Alt Names - Greater Lebanon, Maronia, Lebanese Arabia, Lebanese Mashriq, Ma'anids, Shihabids, Saghirids.
  • Spawn Bias - Woods (Tier 1), Grassland Hills/Grassland Mountains (Tier 2), Plains Hills/Plains Mountains (Tier 3), Desert Hills/Desert Mountains (Tier 4).

    CIVILIZATION UNIT: FAWJ AL-MAGHAWEER
  • Replaces the Mechanized Infantry. Does not cost resources. Ignores Movement penalties from harsh terrain and features.

    CIVILIZATION BUILDING: SYRIAC-AMERICAN PROTESTANT COLLEGE
  • Replaces the University. +1 Housing, Science, and Faith. +1 Great Scientist and Great Prophet point per turn. Campus specialists produce +2 Faith. +1 Science and Faith from Mountain tiles in the city.

    *Leader background for Bashir Shihab II created by Georg Emanuel Opitz. Moment art for the Fawk al-Maghaweer taken from Wikipedia. Moment art for the Syriac-American Protestant College created by A. K. Khalifeh and taken from Wikipedia. Leader art finalised using Image2Image. Historic information can be found on Wikipedia.*

    COMPATIBILITY
  • Works with Strudeler's Civilization VI Deluxe.
  • Works with Tomatekh's Historical Religions (Oriental Orthodox Christianity).

    TSL MAPS
  • Firaxis: Standard TSL Earth (Plots 3240), Huge TSL Earth (Plots 5275), TSL Mediterranean (Plots 1617).
  • Yet (not) Another Maps Pack (Giant Earth X=36 Y=53, Greatest Earth Map X=63 Y=40, Large Europe X=61 Y=19, Play Europe Again X=82 Y=16).

    *Plots shared with other modded civilizations/leaders will not load the game properly.

    CHANGE LOG
  • Version 1.0.0

    NOTICE
  • Mod requires certain DLC.
  • Mod is compatible with Magnificence Catherine and Rough Rider Teddy Personas.
  • Mod is compatible with the New Frontier Pass and Leader Pass.
  • Mod may or may not be compatible with certain mods.
  • Mod compatibility is subject to change if this or other mods are changed.
  • Mod is not affiliated with Firaxis, 2K Games, or Take-Two Interactive Software, inc.
  • Mod is free of charge, distributed for free, and is to be used at a user's own risk.
  • Mod is not to be redistributed.
  • New Units do not currently have new models - recycling base game models (waiting on my effects guy).
  • Mod is available in: English.

    SOCIAL
  • Discord (Pending)
  • YouTube (Videos)
  • Odysee[odysee.com] (Videos)
  • Rumble[rumble.com] (Videos)
  • BitChute[www.bitchute.com] (Videos)

    MIRROR
  • Nexus Mods[www.nexusmods.com]

    JOIN OUR GROUPS
  • Tart Society - Modder's Chapter

    Tags: Civilization, Lebanon, Maronia, Maronite, Phoenicia, Syria, Palestine, Jordan, Israel, Canaan, Aramea, Arabia, Saudi Arabia, Iran, Turkey, Ottoman Turks, Leader, Bashir Shihab II, Bashir II, Chebab, Unit, Fawj al-Maghaweer, Building, Syriac-American Protestant College, Renaissance, Industrial, Modern, Atomic, Information, Religion, Catholic Christianity, Catholicism, Melkite Christianity, Maronite Christianity, Science, Faith, Scientific Victory, Religious Victory, Strudeler, Tart Society
热门讨论 查看全部(2)
0
9 月 19 日 上午 5:11
Issues
Strudeler | Tatary
0
9 月 19 日 上午 5:11
Suggestions
Strudeler | Tatary
3 条留言
kissing the wailing wall 9 月 22 日 下午 6:52 
dont pester the dev, bro puts out quality civ mods, let him cook on his own time. also yeah theres already a dacia you sillybilly
chrabaszcz6
Strudeler | Tatary  [作者] 9 月 21 日 上午 8:30 
Reposting the same thing will not accelerate anything, @Chrabaszcz6. There is already a Dacia. These pasted comments show an innate lack of care into what is being requested.
chrabaszcz6 9 月 21 日 上午 3:16 
Could you create a civilization of the Etruscans? Or maybe the Germans with Arminius? Or Illyrians or Dacians? Have you ever thought about something like that? I have several ideas written down for these civilizations, including leaders and unique units, and I'd be happy to share them.The civilizations I mentioned are not randomly chosen; no one has made them yet, and for example, they were playable in civ5 or other games.