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Stationeers

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Beef's Rover Fixes
   
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1.830 MB
9 月 18 日 下午 6:54
9 月 24 日 上午 12:41
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Beef's Rover Fixes

描述
Beef's Rover Fixes
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

- Changes to Rover max speed and torque values. Felt like the rover was useless once you had Hardsuit jetpack because it was so slow? Frustrated because a single 22.5 degree slope could stall out your sophisticicated space-exploring rover? Now you can explore much better. You don't even have to worry about falling off the edge of the map anymore like the old version...probably
- Default Settings are now 40m/s maximum speed and 2x torque of vanilla. Adjustable under BepInEx/configs once you run the game once.

Source Code: https://github.com/TheRealBeef/Beefs-Stationeers-Rover-Fixes
17 条留言
JajajTec 11 月 9 日 上午 10:04 
oh, very nice mod! a bit dangerous on europa tho, but thats the fun!
Can you please also make the rover motor/light power-consumption changable?
the standard batteries have enough charge virtually FOREVER. i wanna change it so i actually need to budget the batteries
Lord 10 月 30 日 下午 2:37 
Nice, looking forward to that artificial gravity if you can get it working!
IAmTheRealBeef  [作者] 10 月 30 日 上午 12:05 
But you can also change settings in-game in the main menu using Stationeer's Launchpad functionality, on the menu, click Workshop then click the mod and a menu appears on the right.
IAmTheRealBeef  [作者] 10 月 30 日 上午 12:04 
It's the first setting in Bepinex cfg file!

[General]

## Maximum rover speed. Vanilla value is 7.0
# Setting type: Single
# Default value: 40
MaxSpeed = 240
Lord 10 月 29 日 下午 3:21 
Cool

Also you could make the max speed configurable in a bepinex cfg file. :)
IAmTheRealBeef  [作者] 10 月 29 日 下午 3:15 
@froggx Yeah it is - if you check the github repo you'll see I've got some todo items, but I have a couple other changes/updates to other mods to get to before addressing any of these. In the meantime, best I can offer is to reduce the max speed down a bit.

@Lord Yes absolutely, adding extra gravity for rover only is something I'm looking into in the future. And no way I've figured out to add back/fix MK2 rover, but (fingers crossed) devs will get to it...
Lord 10 月 29 日 下午 2:40 
"I will say, the Rover feels "best" on Mars although it doesn't feel like it handles well on any world mod or not."

Playing with world settings a while ago, I found that the rovers work great if you turn up world gravity! I know this isn't the same as acceleration due to gravity, but I wonder if adding a lot of mass to the rover would help... if that can be done.

Also, I guess there's no way a mod can re-add the Mk II rover for us (or it would've been done already)...
froggx 10 月 28 日 下午 9:52 
using this mod on mimas is ♥♥♥♥♥♥♥ terrifying. normally mimas is able to somewhat manage to limit speed just from all the craters. acceleration added by this mod turns each crater into a launch ramp for extreme stunts. you'll do those stunts whether you want to or not. you'll also land in massive holes in the ground where you get to abandon or unbuild your rover.

i suspect this is beyond the scope of this mod, but would it be possible to convert the rover to 4 wheel drive? with the current rover you've got a short wheelbase, rear drive, and it weighs about as much as a baseball; it's the kind of vehicle you give to someone if you want them dead. i love it, but seeing the front wheels pressed to the ground (has traction, but unpowered) and the rear wheels spin freely (whirrr!) now triggers "grab crowbar" from muscle memory for me. nowhere else would you grab a crowbar to do nice things for motor vehicles.:hssbnotice:
IAmTheRealBeef  [作者] 10 月 9 日 下午 11:46 
Yes, but this happens to me in base game rover as well it's just more muted with its slower speeds and accelerations. It's not really even time based - if you move forwards, then let go of the key and press backwards it's like it's stuck going forwards at first.

I guess I can look into it anyways :)
abester01 10 月 9 日 下午 11:20 
does everyone experience the wicked input delay on the rover? or is that just a me thing? its about a full second of delay on moving forward or backwards, sometimes it feels like more.